=> Bootstrap dependency digest>=20010302: found digest-20190127 ===> Skipping vulnerability checks. WARNING: No /opt/pkg/pkgdb/pkg-vulnerabilities file found. WARNING: To fix run: `/opt/pkg/sbin/pkg_admin -K /opt/pkg/pkgdb fetch-pkg-vulnerabilities'. ===> Building for devilutionx-1.1.0 Scanning dependencies of target smacker Scanning dependencies of target Radon Scanning dependencies of target PKWare Scanning dependencies of target StormLib [ 0%] Building CXX object CMakeFiles/PKWare.dir/3rdParty/PKWare/explode.cpp.o [ 0%] Building C object CMakeFiles/smacker.dir/3rdParty/libsmacker/smk_bitstream.c.o [ 1%] Building C object CMakeFiles/smacker.dir/3rdParty/libsmacker/smk_hufftree.c.o [ 2%] Building C object CMakeFiles/smacker.dir/3rdParty/libsmacker/smacker.c.o [ 3%] Building CXX object CMakeFiles/PKWare.dir/3rdParty/PKWare/implode.cpp.o [ 3%] Building CXX object CMakeFiles/Radon.dir/3rdParty/Radon/Radon/source/File.cpp.o [ 4%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/FileStream.cpp.o [ 5%] Linking CXX static library libPKWare.a [ 6%] Linking C static library libsmacker.a [ 6%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SBaseCommon.cpp.o [ 7%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SBaseSubTypes.cpp.o [ 8%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SBaseFileTable.cpp.o [ 9%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SCompression.cpp.o [ 9%] Built target PKWare [ 9%] Built target smacker Scanning dependencies of target devilution [ 10%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileFindFile.cpp.o [ 11%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileGetFileInfo.cpp.o [ 11%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileExtractFile.cpp.o [ 11%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileOpenArchive.cpp.o [ 12%] Building CXX object CMakeFiles/devilution.dir/Source/appfat.cpp.o [ 13%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileOpenFileEx.cpp.o [ 14%] Building CXX object CMakeFiles/StormLib.dir/3rdParty/StormLib/src/SFileReadFile.cpp.o [ 14%] Linking CXX static library libStormLib.a [ 14%] Built target StormLib In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/appfat.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/appfat.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/appfat.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/appfat.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/appfat.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/appfat.cpp" ^ [ 15%] Building CXX object CMakeFiles/devilution.dir/Source/automap.cpp.o 3 warnings generated. [ 17%] Building CXX object CMakeFiles/devilution.dir/Source/capture.cpp.o [ 17%] Building CXX object CMakeFiles/devilution.dir/Source/cursor.cpp.o [ 17%] Building CXX object CMakeFiles/devilution.dir/Source/codec.cpp.o [ 17%] Building CXX object CMakeFiles/devilution.dir/Source/dead.cpp.o [ 18%] Building CXX object CMakeFiles/devilution.dir/Source/control.cpp.o [ 19%] Building CXX object CMakeFiles/devilution.dir/Source/debug.cpp.o [ 20%] Building CXX object CMakeFiles/Radon.dir/3rdParty/Radon/Radon/source/Key.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:34: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:41: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:48: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:55: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:183:69: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *PanBtnHotKey[8] = { "'c'", "'q'", "Tab", "Esc", "'i'", "'b'", "Enter", NULL }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:186:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Character Information", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:187:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Quests log", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:188:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Automap", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:189:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Main Menu", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:190:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Inventory", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:191:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Spell book", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:192:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Send Message", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:193:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Player Attack" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:328:11: warning: enumeration value 'RSPLTYPE_INVALID' not handled in switch [-Wswitch] switch ((spell_type)i) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:328:11: note: add missing switch cases switch ((spell_type)i) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/automap.cpp:79:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pAFile = LoadFileInMem("Levels\\L1Data\\L1.AMP", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/automap.cpp:82:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pAFile = LoadFileInMem("Levels\\L2Data\\L2.AMP", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/automap.cpp:85:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pAFile = LoadFileInMem("Levels\\L3Data\\L3.AMP", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/automap.cpp:88:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pAFile = LoadFileInMem("Levels\\L4Data\\L4.AMP", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:490:16: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (spells & (__int64)1 << (plr[myplr]._pSplHotKey[slot] - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/cursor.cpp:100:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pCursCels = LoadFileInMem("Data\\Inv\\Objcurs.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/debug.cpp:26:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSquareCel = LoadFileInMem("Data\\Square.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:768:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pPanelText = LoadFileInMem("CtrlPan\\SmalText.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:769:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pChrPanel = LoadFileInMem("Data\\Char.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:770:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpellCels = LoadFileInMem("CtrlPan\\SpelIcon.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:772:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pStatusPanel = LoadFileInMem("CtrlPan\\Panel8.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:775:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pStatusPanel = LoadFileInMem("CtrlPan\\P8Bulbs.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:781:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pTalkPanel = LoadFileInMem("CtrlPan\\TalkPanl.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:784:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMultiBtns = LoadFileInMem("CtrlPan\\P8But2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:785:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pTalkBtns = LoadFileInMem("CtrlPan\\TalkButt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:795:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pPanelButtons = LoadFileInMem("CtrlPan\\Panel8bu.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:803:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pChrButtons = LoadFileInMem("Data\\CharBut.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:807:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDurIcons = LoadFileInMem("Items\\DurIcons.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:814:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpellBkCel = LoadFileInMem("Data\\SpellBk.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:815:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBkBtnCel = LoadFileInMem("Data\\SpellBkB.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:816:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBkIconCels = LoadFileInMem("Data\\SpellI2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:828:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pQLogCel = LoadFileInMem("Data\\Quest.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:829:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pGBoxBuff = LoadFileInMem("CtrlPan\\Golddrop.cel", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:896:13: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] spell = (__int64)1; ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:909:16: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] spell <<= (__int64)1; ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1214:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("Requirements not met", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1337:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ADD_PlrStringXY(168, 32, 299, "Warrior", COL_WHITE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1340:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ADD_PlrStringXY(168, 32, 299, "Rogue", COL_WHITE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1342:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ADD_PlrStringXY(168, 32, 299, "Sorceror", COL_WHITE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1349:25: warning: format specifies type 'long' but the argument has type 'int' [-Wformat] sprintf(chrstr, "%li", plr[myplr]._pExperience); ~~~ ^~~~~~~~~~~~~~~~~~~~~~~ %i /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1356:26: warning: format specifies type 'long' but the argument has type 'int' [-Wformat] sprintf(chrstr, "%li", plr[myplr]._pNextExper); ~~~ ^~~~~~~~~~~~~~~~~~~~~~ %i /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1591:69: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ADD_PlrStringXY(PANEL_LEFT + 0, PANEL_TOP - 49, PANEL_LEFT + 120, "Level Up", COL_WHITE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1768:30: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (plr[myplr]._pISpells & (__int64)1 << (ii - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1771:32: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] 1 warning generated. if (plr[myplr]._pAblSpells & (__int64)1 << (ii - 1)) { /// BUGFIX: missing (__int64) (fixed) ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1803:26: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (sn != -1 && spl & (__int64)1 << (sn - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1888:26: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (sn != -1 && spl & (__int64)1 << (sn - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1890:32: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (plr[myplr]._pISpells & (__int64)1 << (sn - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1893:34: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] if (plr[myplr]._pAblSpells & (__int64)1 << (sn - 1)) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1910:11: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] result = "piece"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1912:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] result = "pieces"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/control.cpp:1926:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ADD_PlrStringXY(366, 121, 600, "you want to remove?", COL_GOLD); ^ [ 21%] Building CXX object CMakeFiles/devilution.dir/Source/diablo.cpp.o [ 21%] Building CXX object CMakeFiles/devilution.dir/Source/doom.cpp.o 4 warnings generated. [ 22%] Building CXX object CMakeFiles/devilution.dir/Source/drlg_l1.cpp.o [ 23%] Building CXX object CMakeFiles/devilution.dir/Source/drlg_l2.cpp.o 1 warning generated. [ 24%] Building CXX object CMakeFiles/devilution.dir/Source/drlg_l3.cpp.o [ 25%] Building CXX object CMakeFiles/Radon.dir/3rdParty/Radon/Radon/source/Named.cpp.o 51 warnings generated. /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l1.cpp:542:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] L5pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l1.cpp:546:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] L5pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l1.cpp:550:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] L5pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l1.cpp:787:2: warning: switch condition has boolean value [-Wswitch-bool] switch (dir == 1 ? dirProb != 0 : dirProb == 0) { ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 25%] Building CXX object CMakeFiles/devilution.dir/Source/drlg_l4.cpp.o [ 26%] Building CXX object CMakeFiles/devilution.dir/Source/dthread.cpp.o In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:9: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/capture.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:9: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/capture.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:9: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/capture.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:77:3: warning: expression result unused [-Wunused-value] *src++; ^~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:95:4: warning: expression result unused [-Wunused-value] *dst++; ^~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/capture.cpp:99:3: warning: expression result unused [-Wunused-value] *dst++; ^~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l2.cpp:1862:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSetPiece = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l2.cpp:1865:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSetPiece = LoadFileInMem("Levels\\L2Data\\Blood1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l2.cpp:1868:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSetPiece = LoadFileInMem("Levels\\L2Data\\Bonestr2.DUN", NULL); ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/diablo.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/diablo.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/diablo.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:77:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "I need help! Come Here!", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:78:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Follow me.", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:79:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Here's something for you.", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:80:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Now you DIE!" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:83:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:83:37: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:83:44: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:83:51: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:307:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\logo.smk", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:310:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\diablo1.smk", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:311:34: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setIniValue("Diablo", "Intro", "0"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:948:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("No help available", TRUE); /// BUGFIX: message isn't displayed ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:949:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("while in stores", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1219:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] difficulties[0] = "Normal"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1220:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] difficulties[1] = "Nightmare"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1221:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] difficulties[2] = "Hell"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1379:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1380:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1381:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1382:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpecialCels = LoadFileInMem("Levels\\TownData\\TownS.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1385:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1386:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1387:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1388:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1392:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1393:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1394:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1395:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1398:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1399:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1400:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1401:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1404:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1405:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1406:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1407:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1762:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("-- Network timeout --", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/diablo.cpp:1763:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("-- Waiting for players --", TRUE); ^ [ 26%] Building CXX object CMakeFiles/Radon.dir/3rdParty/Radon/Radon/source/Section.cpp.o 41 warnings generated. 6 warnings generated. [ 27%] Building CXX object CMakeFiles/devilution.dir/Source/effects.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:197:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSetPiece = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:201:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSetPiece = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1124:2: warning: switch condition has boolean value [-Wswitch-bool] switch (dir == 1 ? dirProb != 0 : dirProb == 0) { ^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1275:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1282:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2b.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1284:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1292:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3b.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1294:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1302:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4b.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/drlg_l4.cpp:1304:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", NULL); ^ [ 27%] Building CXX object CMakeFiles/devilution.dir/Source/encrypt.cpp.o 4 warnings generated. [ 28%] Building CXX object CMakeFiles/devilution.dir/Source/engine.cpp.o In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/dthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/dthread.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/dthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/dthread.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/dthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/dthread.cpp" ^ 3 warnings generated. 3 warnings generated. [ 29%] Building CXX object CMakeFiles/devilution.dir/Source/error.cpp.o [ 29%] Building CXX object CMakeFiles/devilution.dir/Source/gamemenu.cpp.o [ 30%] Building CXX object CMakeFiles/devilution.dir/Source/gendung.cpp.o [ 31%] Building CXX object CMakeFiles/devilution.dir/Source/gmenu.cpp.o [ 32%] Linking CXX static library libRadon.a In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/effects.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/effects.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/effects.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:33:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Walk1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:34:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Walk2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:35:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Walk3.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:36:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Walk4.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:37:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\BFire.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:38:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Fmag.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:39:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Tmag.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:40:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Lghit.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:41:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Lghit1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:42:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Swing.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:43:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Swing2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:44:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Dead.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:45:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Misc\\Questdon.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:46:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Armrfkd.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:47:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Barlfire.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:48:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Barrel.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:49:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Bhit.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:50:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Bhit1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:51:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Chest.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:52:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Doorclos.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:53:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Dooropen.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:54:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipanvl.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:55:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipaxe.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:56:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipblst.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:57:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipbody.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:58:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipbook.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:59:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipbow.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:60:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipcap.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:61:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipharm.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:62:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Fliplarm.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:63:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipmag.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:64:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipmag1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:65:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipmush.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:66:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flippot.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:67:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipring.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:68:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Fliprock.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:69:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipscrl.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:70:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipshld.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:71:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipsign.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:72:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipstaf.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:73:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Flipswor.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:74:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Gold.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:75:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Hlmtfkd.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:76:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invanvl.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:77:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invaxe.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:78:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invblst.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:79:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invbody.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:80:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invbook.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:81:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invbow.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:82:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invcap.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:83:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invgrab.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:84:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invharm.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:85:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invlarm.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:86:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invmush.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:87:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invpot.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:88:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invring.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:89:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invrock.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:90:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invscrol.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:91:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invshiel.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:92:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invsign.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:93:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invstaf.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:94:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Invsword.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:95:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Lever.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:96:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Magic.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:97:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Magic1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:98:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Readbook.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:99:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Sarc.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:100:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Shielfkd.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:101:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Swrdfkd.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:102:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_UI, "Sfx\\Items\\Titlemov.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:103:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_UI, "Sfx\\Items\\Titlslct.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:104:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_UI, "Sfx\\Misc\\blank.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:105:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Items\\Trap.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:106:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:107:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:108:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:109:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:110:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast3.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:111:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast4.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:112:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast5.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:113:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast6.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:114:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast7.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:115:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast8.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:116:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cast9.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:117:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Healing.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:118:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Repair.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:119:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Acids1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:120:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Acids2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:121:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Apoc.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:122:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Arrowall.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:123:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Bldboil.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:124:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Blodstar.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:125:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Blsimpt.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:126:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Bonesp.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:127:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Bsimpct.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:128:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Caldron.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:129:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Cbolt.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:130:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Chltning.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:131:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\DSerp.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:132:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Elecimp1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:133:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Elementl.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:134:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Ethereal.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:135:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Fball.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:136:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Fbolt1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:137:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Fbolt2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:138:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Firimp1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:139:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Firimp2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:140:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Flamwave.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:141:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Flash.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:142:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Fountain.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:143:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Golum.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:144:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Golumded.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:145:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Gshrine.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:146:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Guard.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:147:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Grdlanch.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:148:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Holybolt.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:149:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Hyper.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:150:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Infravis.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:151:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Invisibl.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:152:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Invpot.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:153:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Lning1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:154:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Ltning.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:155:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Mshield.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:156:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Nova.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:157:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Portal.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:158:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Puddle.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:159:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Resur.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:160:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Scurse.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:161:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Scurimp.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:162:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Sentinel.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:163:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Shatter.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:164:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Soulfire.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:165:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Spoutlop.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:166:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Spoutstr.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:167:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Storm.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:168:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Trapdis.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:169:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Teleport.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:170:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Vtheft.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:171:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Wallloop.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:172:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_MISC, "Sfx\\Misc\\Wallstrt.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:174:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:175:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:176:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:177:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:178:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:179:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:180:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:181:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:182:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:183:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:184:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:185:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:186:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:187:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:188:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:189:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:190:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:191:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:192:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:193:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:194:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:195:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:196:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:197:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:198:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:199:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:200:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:201:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:202:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:203:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:205:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:207:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:208:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:209:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:210:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:211:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:212:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:213:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:214:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:215:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bmaid40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:216:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:217:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:218:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:219:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:220:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:221:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:222:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:223:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:224:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:225:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:226:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:227:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:228:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:229:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:230:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:231:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:232:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:233:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:234:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:235:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:236:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:237:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:238:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:239:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:240:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:241:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:242:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:243:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:244:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:245:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:246:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:247:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:248:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:249:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:250:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:251:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:252:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:253:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:254:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:255:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:256:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:257:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:258:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:260:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:262:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:263:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:264:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:265:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith48.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:266:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith49.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:267:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith50.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:268:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith51.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:269:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith52.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:270:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith53.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:271:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith54.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:272:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith55.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:273:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Bsmith56.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:275:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 0, "Sfx\\Towners\\Cow1.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:276:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 0, "Sfx\\Towners\\Cow2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:278:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Deadguy2.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:279:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:280:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:281:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:282:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:283:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:284:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:285:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:286:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:287:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:288:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:289:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:290:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:291:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:292:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:293:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:294:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:295:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:296:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:297:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:298:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:299:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:300:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:301:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:302:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:303:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:304:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:306:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:308:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:309:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:310:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:311:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:312:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:313:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:314:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:315:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Drunk35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:316:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:317:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:318:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:319:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:320:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:321:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:322:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:323:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:324:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:325:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:326:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:327:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:328:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:329:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:330:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:331:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:332:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:333:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:334:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:335:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:336:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:337:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:338:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:339:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:340:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:341:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:342:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:343:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:344:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:345:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:346:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:347:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:348:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:349:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:350:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:351:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:353:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:355:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:356:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:357:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:358:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:359:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:360:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:361:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:362:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:363:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:364:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Healer47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:365:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:366:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:367:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:368:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:369:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:370:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:371:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:372:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:373:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:374:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:375:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:376:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:377:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:378:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:379:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:380:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:381:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:382:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:383:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:384:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:385:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:386:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:387:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:388:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:389:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:390:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:391:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:392:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:393:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:394:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:395:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:397:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:399:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:400:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:401:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:402:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:403:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:404:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:405:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:406:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:407:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:408:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:409:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Pegboy43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:410:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest00.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:411:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:412:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:413:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:414:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:415:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:416:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:417:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Priest07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:418:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt00.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:419:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:420:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:421:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:422:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:423:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:424:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:425:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:426:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:427:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:428:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:429:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:430:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:431:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:432:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:433:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:434:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:435:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:436:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:437:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:438:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:439:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:440:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:441:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:442:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:444:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:446:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:447:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:448:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:449:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:450:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:451:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:452:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:453:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:454:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:455:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:456:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:457:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:458:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Storyt38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:460:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown00.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:462:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:463:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:464:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:465:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:466:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:467:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:468:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:469:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:470:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:471:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:472:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:473:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:474:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:475:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:476:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:477:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:478:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:479:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:480:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:481:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:482:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:483:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:484:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:485:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:486:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:487:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:488:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:489:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:490:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:491:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:492:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:493:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:494:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:495:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:496:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:498:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:500:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:501:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:502:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:503:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:504:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:505:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:506:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:507:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:508:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Tavown45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:509:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:510:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:511:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:512:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:513:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:514:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:515:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:516:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:517:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:518:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:519:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:520:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:521:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:522:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:523:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:524:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:525:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:526:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:527:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:528:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:529:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:530:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:531:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:532:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:533:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:534:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:535:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:536:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:537:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:538:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:539:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:540:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:541:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:542:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:543:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:544:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:545:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:547:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:549:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:550:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:551:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:552:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:553:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:554:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:555:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:556:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:557:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:558:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch48.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:559:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch49.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:560:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Witch50.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:561:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Towners\\Wound01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:562:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:563:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:564:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:565:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:566:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:567:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:568:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:569:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:570:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:571:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:572:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:573:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:574:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:575:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:576:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:577:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:578:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:579:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:580:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:581:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:582:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:583:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:584:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:585:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:586:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:587:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:588:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:589:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:590:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:591:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:592:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:593:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:594:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:595:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:596:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:597:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:598:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:599:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:600:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:601:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:602:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:603:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:604:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:605:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:606:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:607:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:608:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:609:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage48.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:610:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage49.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:611:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage50.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:612:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage51.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:613:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage52.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:614:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage53.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:615:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage54.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:616:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage55.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:617:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage56.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:618:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage57.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:619:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage58.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:620:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage59.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:621:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage60.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:622:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage61.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:623:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage62.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:624:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage63.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:625:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage64.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:626:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage65.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:627:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage66.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:628:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage67.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:629:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage68.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:630:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage69.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:631:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage69b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:632:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage70.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:633:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage71.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:634:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage72.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:635:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage73.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:636:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage74.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:637:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage75.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:638:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage76.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:639:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage77.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:640:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage78.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:641:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_SORCEROR, "Sfx\\Sorceror\\Mage79.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:642:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage80.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:643:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage81.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:644:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage82.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:645:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage83.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:646:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage84.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:647:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage85.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:648:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage86.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:649:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage87.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:650:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage88.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:651:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage89.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:652:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage90.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:653:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage91.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:654:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage92.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:655:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage93.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:656:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage94.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:657:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage95.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:658:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage96.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:659:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage97.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:660:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage98.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:661:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage99.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:662:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage100.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:663:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage101.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:664:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_SORCEROR, "Sfx\\Sorceror\\Mage102.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:665:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:666:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:667:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:668:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:669:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:670:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:671:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:672:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:673:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:674:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:675:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:676:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:677:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:678:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:679:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:680:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:681:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:682:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:683:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:684:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:685:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:686:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:687:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:688:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:689:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:690:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:691:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:692:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:693:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:694:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:695:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:696:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:697:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:698:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:699:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:700:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:701:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:702:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:703:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:704:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:705:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:706:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:707:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:708:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:709:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:710:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:711:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:712:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue48.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:713:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue49.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:714:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue50.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:715:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue51.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:716:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue52.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:717:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue53.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:718:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue54.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:719:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue55.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:720:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue56.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:721:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue57.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:722:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue58.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:723:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue59.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:724:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue60.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:725:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue61.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:726:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue62.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:727:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue63.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:728:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue64.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:729:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue65.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:730:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue66.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:731:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue67.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:732:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue68.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:733:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue69.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:734:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue69b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:735:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue70.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:736:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue71.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:737:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue72.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:738:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue73.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:739:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue74.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:740:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue75.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:741:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue76.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:742:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue77.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:743:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue78.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:744:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_ROGUE, "Sfx\\Rogue\\Rogue79.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:745:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue80.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:746:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue81.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:747:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue82.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:748:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue83.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:749:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue84.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:750:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue85.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:751:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue86.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:752:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue87.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:753:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue88.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:754:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue89.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:755:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue90.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:756:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue91.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:757:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue92.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:758:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue93.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:759:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue94.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:760:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue95.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:761:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue96.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:762:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue97.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:763:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue98.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:764:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue99.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:765:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue100.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:766:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue101.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:767:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue102.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:768:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:769:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:770:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:771:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:772:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:773:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:774:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:775:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:776:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:777:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior10.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:778:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior11.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:779:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior12.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:781:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior13.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:782:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior14.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:783:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario14b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:784:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario14c.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:785:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior15.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:786:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario15b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:787:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario15c.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:788:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior16.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:789:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario16b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:790:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario16c.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:791:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior17.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:792:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior18.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:793:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior19.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:794:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior20.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:795:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior21.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:796:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior22.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:797:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior23.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:798:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior24.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:799:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior25.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:800:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior26.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:801:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior27.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:802:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior28.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:803:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior29.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:804:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior30.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:805:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior31.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:806:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior32.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:807:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior33.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:808:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior34.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:809:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior35.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:810:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior36.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:811:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior37.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:812:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior38.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:813:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior39.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:814:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior40.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:815:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior41.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:816:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior42.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:817:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior43.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:818:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior44.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:819:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior45.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:820:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior46.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:821:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior47.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:822:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior48.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:823:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior49.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:824:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior50.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:825:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior51.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:826:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior52.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:827:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior53.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:828:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior54.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:829:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior55.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:830:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior56.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:831:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior57.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:832:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior58.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:833:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior59.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:834:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior60.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:835:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior61.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:836:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior62.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:837:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior63.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:838:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior64.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:839:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior65.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:840:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior66.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:841:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior67.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:842:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior68.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:843:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior69.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:844:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Wario69b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:845:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior70.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:846:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior71.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:847:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior72.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:848:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior73.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:849:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior74.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:850:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior75.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:851:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior76.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:852:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior77.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:853:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior78.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:854:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_WARRIOR, "Sfx\\Warrior\\Warior79.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:856:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior80.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:857:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior81.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:858:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior82.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:859:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior83.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:860:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior84.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:861:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior85.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:862:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior86.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:863:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior87.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:864:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior88.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:865:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior89.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:866:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior90.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:867:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior91.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:868:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior92.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:869:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior93.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:870:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior94.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:871:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior95.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:872:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:873:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95c.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:874:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95d.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:875:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95e.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:876:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95f.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:878:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario96b.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:879:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario97.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:880:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario98.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:881:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior99.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:883:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario100.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:884:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario101.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:885:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario102.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:886:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:887:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:888:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:889:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:890:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar05.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:891:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar06.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:892:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar07.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:893:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar08.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:894:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Narrator\\Nar09.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:895:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Misc\\Lvl16int.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:896:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Butcher.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:897:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Garbud01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:898:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Garbud02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:899:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Garbud03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:900:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Garbud04.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:901:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Izual01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:902:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Lach01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:903:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Lach02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:904:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Lach03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:905:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Laz01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:906:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Laz02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:907:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Sking01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:908:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Snot01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:909:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Snot02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:910:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Snot03.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:911:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Warlrd01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:912:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Wlock01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:913:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Zhar01.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:914:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\Zhar02.wav", NULL }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/effects.cpp:915:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { sfx_STREAM, "Sfx\\Monsters\\DiabloD.wav", NULL }, ^ 10 warnings generated. [ 32%] Built target Radon 861 warnings generated. In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:14: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:14: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:14: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:772:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] buf = (BYTE *)SMemAlloc(dwBytes, __FILE__, __LINE__, 0); ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:776:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *text = "System memory exhausted.\n" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:778:3: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] [ 32%] Building CXX object CMakeFiles/devilution.dir/Source/init.cpp.o ERR_DLG("Out of Memory Error", text); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:182:50: note: expanded from macro 'ERR_DLG' #define ERR_DLG(title, text) ErrDlg(title, text, __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/engine.cpp:792:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] SMemFree(p, __FILE__, __LINE__, 0); ^ :1:18: note: expanded from here #define __FILE__ "Source/engine.cpp" ^ [ 33%] Building CXX object CMakeFiles/devilution.dir/Source/interfac.cpp.o [ 34%] Building CXX object CMakeFiles/devilution.dir/Source/help.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gendung.cpp:173:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBFile = LoadFileInMem("Levels\\TownData\\Town.SOL", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gendung.cpp:176:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBFile = LoadFileInMem("Levels\\L1Data\\L1.SOL", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gendung.cpp:179:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBFile = LoadFileInMem("Levels\\L2Data\\L2.SOL", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gendung.cpp:182:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBFile = LoadFileInMem("Levels\\L3Data\\L3.SOL", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gendung.cpp:185:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSBFile = LoadFileInMem("Levels\\L4Data\\L4.SOL", &dwTiles); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:17:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:18:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "No automap available in town", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:19:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "No multiplayer functions in demo", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:20:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Direct Sound Creation Failed", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:21:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Not available in shareware version", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:22:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Not enough space to save", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:23:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "No Pause in town", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:24:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Copying to a hard disk is recommended", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:25:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Multiplayer sync problem", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:26:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "No pause in multiplayer", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:27:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Loading...", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:28:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Saving...", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:29:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Some are weakened as one grows strong", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:30:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "New strength is forged through destruction", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:31:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Those who defend seldom attack", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:32:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The sword of justice is swift and sharp", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:33:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "While the spirit is vigilant the body thrives", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:34:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The powers of mana refocused renews", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:35:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Time cannot diminish the power of steel", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:36:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Magic is not always what it seems to be", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:37:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "What once was opened now is closed", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:38:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Intensity comes at the cost of wisdom", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:39:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Arcane power brings destruction", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:40:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "That which cannot be held cannot be harmed", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:41:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Crimson and Azure become as the sun", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:42:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Knowledge and wisdom at the cost of self", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:43:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Drink and be refreshed", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:44:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Wherever you go, there you are", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:45:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Energy comes at the cost of wisdom", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:46:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Riches abound when least expected", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:47:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Where avarice fails, patience gains reward", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:48:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Blessed by a benevolent companion!", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:49:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The hands of men may be guided by fate", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:50:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Strength is bolstered by heavenly faith", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:51:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The essence of life flows from within", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:52:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The way is made clear when viewed from above", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:53:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Salvation comes at the cost of wisdom", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:54:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Mysteries are revealed in the light of reason", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:55:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Those who are last may yet be first", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:56:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Generosity brings its own rewards", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:57:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "You must be at least level 8 to use this.", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:58:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "You must be at least level 13 to use this.", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:59:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "You must be at least level 17 to use this.", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/error.cpp:60:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Arcane knowledge gained!", ^ 44 warnings generated. /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:56:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] gmenu_print_text(316 + PANEL_LEFT, 336, "Pause"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:90:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpLogo = LoadFileInMem("Data\\Diabsmal.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:91:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] BigTGold_cel = LoadFileInMem("Data\\BigTGold.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:92:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PentSpin_cel = LoadFileInMem("Data\\PentSpin.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:93:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] option_cel = LoadFileInMem("Data\\option.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gmenu.cpp:94:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] optbar_cel = LoadFileInMem("Data\\optbar.CEL", NULL); ^ [ 35%] Building CXX object CMakeFiles/devilution.dir/Source/inv.cpp.o 7 warnings generated. 5 warnings generated. In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/gamemenu.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/gamemenu.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/gamemenu.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:15:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Save Game", &gamemenu_save_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:16:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Options", &gamemenu_options }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:17:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "New Game", &gamemenu_new_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:18:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Load Game", &gamemenu_load_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:19:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:27:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Options", &gamemenu_options }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:28:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "New Game", &gamemenu_new_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:29:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Restart In Town", &gamemenu_restart_town }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:30:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED, "Quit Diablo", &gamemenu_quit_game }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:39:34: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:41:34: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED | GMENU_SLIDER, "Speed", &gamemenu_speed }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:42:34: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { GMENU_ENABLED , "Previous Menu", &gamemenu_previous }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:48:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Music", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:49:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Music Disabled", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:53:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sound", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:54:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sound Disabled", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:57:40: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:57:61: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] char *color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" }; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:313:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgOptionsMenu[3].pszStr = "Speed: Fastest"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:315:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgOptionsMenu[3].pszStr = "Speed: Faster"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:317:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgOptionsMenu[3].pszStr = "Speed: Fast"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:319:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgOptionsMenu[3].pszStr = "Speed: Normal"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/gamemenu.cpp:325:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgOptionsMenu[3].pszStr = "Speed"; ^ 6 warnings generated. [ 35%] Building CXX object CMakeFiles/devilution.dir/Source/itemdat.cpp.o [ 36%] Building CXX object CMakeFiles/devilution.dir/Source/items.cpp.o 26 warnings generated. [ 37%] Building CXX object CMakeFiles/devilution.dir/Source/lighting.cpp.o [ 37%] Building CXX object CMakeFiles/devilution.dir/Source/loadsave.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:270:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:271:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cuttt.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:275:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:276:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:280:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/help.cpp:460:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PrintSString(0, 2, TRUE, "Diablo Help", COL_GOLD, 0); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/help.cpp:538:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PrintSString(0, 23, TRUE, "Press ESC to end or the arrow keys to scroll.", COL_GOLD, 0); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:281:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:285:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:286:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut3.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:291:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:292:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut4.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:295:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutgate.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:296:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutgate.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:301:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:302:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:309:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:310:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cuttt.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:315:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:316:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cuttt.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:320:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:321:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:325:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:326:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:330:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:331:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut3.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:335:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:336:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut4.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:340:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:341:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:349:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:350:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:353:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:354:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutportr.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:357:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:358:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:364:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:365:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:368:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutportr.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:369:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutportr.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:372:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:373:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutl1d.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:378:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutportl.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:379:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutportl.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:383:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:384:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutstart.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:388:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cutstart.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:389:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cutstart.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:396:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:397:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cuttt.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:401:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:402:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:406:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut3.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:407:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut3.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:411:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cut4.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:412:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cut4.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:418:30: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] sgpBackCel = LoadFileInMem("Gendata\\Cuttt.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/interfac.cpp:419:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Gendata\\Cuttt.pal"); ^ 2 warnings generated. 56 warnings generated. [ 38%] Building CXX object CMakeFiles/devilution.dir/Source/mainmenu.cpp.o [ 39%] Building CXX object CMakeFiles/devilution.dir/Source/minitext.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/inv.cpp:122:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pInvCels = LoadFileInMem("Data\\Inv\\Inv.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/inv.cpp:125:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pInvCels = LoadFileInMem("Data\\Inv\\Inv_rog.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/inv.cpp:127:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pInvCels = LoadFileInMem("Data\\Inv\\Inv_Sor.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/inv.cpp:1801:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawInvMsg("A duplicate item has been detected. Destroying duplicate..."); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/inv.cpp:1870:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawInvMsg("A duplicate item has been detected from another player."); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:14:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_GOLD, ILOC_UNEQUIPABLE, ICURS_GOLD, 11, UITYPE_NONE, "Gold", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:15:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", NULL, 2, 20, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:16:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_NONE, "Buckler", NULL, 2, 10, 0, 0, 3, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:17:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", NULL, 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:18:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_NONE, "Short Bow", NULL, 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:19:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_NONE, "Short Staff of Charged Bolt", NULL, 1, 25, 2, 4, 0, 0, 0, 20, 0, ISPL_NONE, IMISC_STAFF, SPL_CBOLT, FALSE, 520, 520 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:20:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_CLEAVER, 2, UITYPE_CLEAVER, "Cleaver", NULL, 10, 10, 4, 24, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 2000, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:21:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_THE_UNDEAD_CROWN, 7, UITYPE_SKCROWN, "The Undead Crown", NULL, 0, 50, 0, 0, 15, 15, 0, 0, 0, ISPL_RNDSTEALLIFE, IMISC_UNIQUE, SPL_NULL, FALSE, 10000, 10000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:22:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_EMPYREAN_BAND, 12, UITYPE_INFRARING, "Empyrean Band", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 8000, 8000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:23:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAGIC_ROCK, 0, UITYPE_NONE, "Magic Rock", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:24:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_AMULET, ICURS_OPTIC_AMULET, 13, UITYPE_OPTAMULET, "Optic Amulet", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 5000, 5000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:25:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_RING, ICURS_RING_OF_TRUTH, 12, UITYPE_TRING, "Ring of Truth", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:26:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_TAVERN_SIGN, 0, UITYPE_NONE, "Tavern Sign", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:27:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_HARLEQUIN_CREST, 7, UITYPE_HARCREST, "Harlequin Crest", NULL, 0, 15, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 15, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:28:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_ARMOR, ILOC_HELM, ICURS_VIEL_OF_STEEL, 7, UITYPE_STEELVEIL, "Veil of Steel", NULL, 0, 60, 0, 0, 18, 18, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:29:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_GOLDEN_ELIXIR, 0, UITYPE_ELIXIR, "Golden Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:30:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_ANVIL_OF_FURY, 0, UITYPE_NONE, "Anvil of Fury", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:31:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLACK_MUSHROOM, 0, UITYPE_NONE, "Black Mushroom", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:32:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BRAIN, 0, UITYPE_NONE, "Brain", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:33:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_FUNGAL_TOME, 0, UITYPE_NONE, "Fungal Tome", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:34:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SPECTRAL_ELIXIR, 0, UITYPE_ELIXIR, "Spectral Elixir", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SPECELIX, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:35:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_BLOOD_STONE, 0, UITYPE_NONE, "Blood Stone", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:36:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_MAP_OF_THE_STARS, 0, UITYPE_MAPOFDOOM, "Map of the Stars", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MAPOFDOOM, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:37:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_QUEST, ILOC_UNEQUIPABLE, ICURS_EAR_SORCEROR, 0, UITYPE_NONE, "Heart", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_EAR, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:38:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:39:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:40:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:41:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:42:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ARKAINES_VALOR, 8, UITYPE_ARMOFVAL, "Arkaine's Valor", NULL, 0, 40, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:43:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:47:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Armor2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:48:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Axe", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:49:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttle", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:50:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Bow", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:51:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "GoldFlip", ^ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:52:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Helmut", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:53:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Mace", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:54:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Shield", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:55:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "SwrdFlip", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:44:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:56:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Rock", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:57:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Cleaver", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:58:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Staff", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:59:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 }, ^ "Ring", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:45:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:60:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "CrownF", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:61:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "LArmor", { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_GRISWOLD, "Griswold's Edge", NULL, 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 750, 750 }, ^ ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:46:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:62:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WShield", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:63:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Scroll", ^ { IDROP_NEVER, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_LGTFORGE, "Lightforge", NULL, 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_UNIQUE, SPL_NULL, FALSE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:64:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:47:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FPlateAr", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:65:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_STAFF_OF_LAZARUS, 0, UITYPE_LAZSTAFF, "Staff of Lazarus", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ "FBook", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:66:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:48:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Food", ^ { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:67:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleBB", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:62:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:68:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleDY", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:69:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, 7, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:62:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleOR", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:70:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CAP, 7, UITYPE_NONE, "Cap", "Cap", 1, 15, 0, 0, 1, 3, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 15, 20 }, ^ "FBttleBR", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:63:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:71:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleBL", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:72:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleBY", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:73:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, 7, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:63:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleWH", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:74:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBttleDB", ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_SKULL_CAP, 7, UITYPE_SKULLCAP, "Skull Cap", "Cap", 4, 20, 0, 0, 2, 4, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 25, 30 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:75:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FEar", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:64:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:76:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FBrain", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:77:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FMush", ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, 7, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:78:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Innsign", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:64:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:79:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Bldstn", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:80:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Fanvil", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:81:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "FLazStaf", ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_HELM, 7, UITYPE_HELM, "Helm", "Helm", 8, 30, 0, 0, 4, 6, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:65:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, 7, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:65:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_FULL_HELM, 7, UITYPE_NONE, "Full Helm", "Helm", 12, 35, 0, 0, 6, 8, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:66:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, 7, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:66:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_CROWN, 7, UITYPE_CROWN, "Crown", "Crown", 16, 40, 0, 0, 8, 12, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:67:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, 7, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:67:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_HELM, ICURS_GREAT_HELM, 7, UITYPE_GREATHELM, "Great Helm", "Helm", 20, 60, 0, 0, 10, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:68:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, 6, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:68:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CAPE, 6, UITYPE_CAPE, "Cape", "Cape", 1, 12, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 10, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:69:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, 6, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:69:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RAGS, 6, UITYPE_RAGS, "Rags", "Rags", 1, 6, 0, 0, 2, 6, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5, 25 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:70:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, 6, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:70:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CLOAK, 6, UITYPE_CLOAK, "Cloak", "Cloak", 2, 18, 0, 0, 3, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 40, 70 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:71:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, 6, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:71:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_ROBE, 6, UITYPE_ROBE, "Robe", "Robe", 3, 24, 0, 0, 4, 7, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 75, 125 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:358:22: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:72:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] spl |= (unsigned __int64)1 << (itm->_iSpell - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, 6, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:72:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_QUILTED_ARMOR, 6, UITYPE_NONE, "Quilted Armor", "Armor", 4, 30, 0, 0, 7, 10, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:73:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, 6, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:466:28: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] && !(spl & ((unsigned __int64)1 << (plr[p]._pRSpell - 1)))) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:73:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_LEATHER_ARMOR, 6, UITYPE_LEATHARMOR, "Leather Armor", "Armor", 6, 35, 0, 0, 10, 13, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:74:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, 6, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:74:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_HARD_LEATHER_ARMOR, 6, UITYPE_NONE, "Hard Leather Armor", "Armor", 7, 40, 0, 0, 11, 14, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 550 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:75:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, 6, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:75:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_STUDDED_LEATHER_ARMOR, 6, UITYPE_STUDARMOR, "Studded Leather Armor", "Armor", 9, 45, 0, 0, 15, 17, 20, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 700, 800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:76:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:626:29: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[p]._pScrlSpells |= (__int64)1 << (plr[p].InvList[i]._iSpell - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, 8, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 }, ^ #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:76:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_RING_MAIL, 8, UITYPE_NONE, "Ring Mail", "Mail", 11, 50, 0, 0, 17, 20, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 1100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:77:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, 8, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:77:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:633:29: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[p]._pScrlSpells |= (__int64)1 << (plr[p].SpdList[j]._iSpell - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_CHAIN_MAIL, 8, UITYPE_CHAINMAIL, "Chain Mail", "Mail", 13, 55, 0, 0, 18, 22, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1250, 1750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:78:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, 8, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:78:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:651:24: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SCALE_MAIL, 8, UITYPE_NONE, "Scale Mail", "Mail", 15, 60, 0, 0, 23, 28, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2800 }, ^ plr[p]._pISpells |= (__int64)1 << (plr[p].InvBody[INVLOC_HAND_LEFT]._iSpell - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:79:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, 9, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:79:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_BREAST_PLATE, 9, UITYPE_BREASTPLATE, "Breast Plate", "Plate", 16, 80, 0, 0, 20, 24, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2800, 3200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:80:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, 8, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:80:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_SPLINT_MAIL, 8, UITYPE_NONE, "Splint Mail", "Mail", 17, 65, 0, 0, 30, 35, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3250, 3750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:81:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:81:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_PLATEMAIL, "Plate Mail", "Plate", 19, 75, 0, 0, 42, 50, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 4600, 5400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:82:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:82:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FIELD_PLATE, 9, UITYPE_NONE, "Field Plate", "Plate", 21, 80, 0, 0, 40, 45, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 5800, 6200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:83:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, 9, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:83:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_GOTHIC_PLATE, 9, UITYPE_NONE, "Gothic Plate", "Plate", 23, 100, 0, 0, 50, 60, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 8000, 10000 }, ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:84:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/init.cpp" ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, 9, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:84:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ARMOR, ICURS_FULL_PLATE_MAIL, 9, UITYPE_FULLPLATE, "Full Plate Mail", "Plate", 25, 90, 0, 0, 60, 75, 90, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 6500, 8000 }, ^ #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/init.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:85:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 }, ^ :1:18: note: expanded from here /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:85:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] #define __FILE__ "Source/init.cpp" ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_BUCKLER, 5, UITYPE_BUCKLER, "Buckler", "Shield", 1, 16, 0, 0, 1, 5, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 30, 70 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:86:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, 5, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:86:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_SMALL_SHIELD, 5, UITYPE_SMALLSHIELD, "Small Shield", "Shield", 5, 24, 0, 0, 3, 8, 25, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 90, 130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:87:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, 5, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:87:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_LARGE_SHIELD, 5, UITYPE_LARGESHIELD, "Large Shield", "Shield", 9, 32, 0, 0, 5, 10, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:88:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, 5, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:88:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_KITE_SHIELD, 5, UITYPE_KITESHIELD, "Kite Shield", "Shield", 14, 40, 0, 0, 8, 15, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 400, 700 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:89:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:66:13: warning: cast to 'unsigned char *' from smaller integer type 'int' [-Wint-to-pointer-cast] gpBufEnd = (BYTE *)(BUFFER_WIDTH * (SCREEN_HEIGHT + SCREEN_Y)); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:83:51: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] diabdat_mpq = init_test_access(diabdat_mpq_path, "diabdat.mpq", "DiabloCD", 1000, FS_CD); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:83:66: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] diabdat_mpq = init_test_access(diabdat_mpq_path, "diabdat.mpq", "DiabloCD", 1000, FS_CD); ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, 5, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:89:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:95:53: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] patch_rt_mpq = init_test_access(patch_rt_mpq_path, "patch_rt.mpq", "DiabloInstall", 2000, FS_PC); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/init.cpp:95:69: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] patch_rt_mpq = init_test_access(patch_rt_mpq_path, "patch_rt.mpq", "DiabloInstall", 2000, FS_PC); ^ { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_TOWER_SHIELD, 5, UITYPE_GOTHSHIELD, "Tower Shield", "Shield", 20, 50, 0, 0, 12, 20, 60, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 850, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:90:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, 5, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:90:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_ARMOR, ILOC_ONEHAND, ICURS_GOTHIC_SHIELD, 5, UITYPE_GOTHSHIELD, "Gothic Shield", "Shield", 23, 60, 0, 0, 14, 18, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2300, 2700 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:91:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_HEALING, 0, UITYPE_NONE, "Potion of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_HEAL, SPL_NULL, TRUE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:92:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_HEALING, 0, UITYPE_NONE, "Potion of Full Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLHEAL, SPL_NULL, TRUE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:93:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_MANA, 0, UITYPE_NONE, "Potion of Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_MANA, SPL_NULL, TRUE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:94:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_MANA, 0, UITYPE_NONE, "Potion of Full Mana", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLMANA, SPL_NULL, TRUE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:95:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_REJUVENATION, 0, UITYPE_NONE, "Potion of Rejuvenation", NULL, 3, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_REJUV, SPL_NULL, TRUE, 120, 120 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:96:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_POTION_OF_FULL_REJUVENATION, 0, UITYPE_NONE, "Potion of Full Rejuvenation", NULL, 7, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_FULLREJUV, SPL_NULL, TRUE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:97:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_STRENGTH, 0, UITYPE_NONE, "Elixir of Strength", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXSTR, SPL_NULL, TRUE, 5000, 5000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:98:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_MAGIC, 0, UITYPE_NONE, "Elixir of Magic", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXMAG, SPL_NULL, TRUE, 5000, 5000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:99:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_DEXTERITY, 0, UITYPE_NONE, "Elixir of Dexterity", NULL, 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXDEX, SPL_NULL, TRUE, 5000, 5000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:100:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_ELIXIR_OF_VITALITY, 0, UITYPE_NONE, "Elixir of Vitality", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_ELIXVIT, SPL_NULL, TRUE, 5000, 5000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:101:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Healing", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_HEAL, TRUE, 50, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:102:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Lightning", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_LIGHTNING, TRUE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:103:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Identify", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_IDENTIFY, TRUE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:104:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Resurrect", NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLLT, SPL_RESURRECT, TRUE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:105:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fire Wall", NULL, 4, 0, 0, 0, 0, 0, 0, 17, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREWALL, TRUE, 400, 400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:106:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Inferno", NULL, 1, 0, 0, 0, 0, 0, 0, 19, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLAME, TRUE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:107:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Town Portal", NULL, 4, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_TOWN, TRUE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:108:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flash", NULL, 6, 0, 0, 0, 0, 0, 0, 21, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FLASH, TRUE, 500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:109:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Infravision", NULL, 8, 0, 0, 0, 0, 0, 0, 23, 0, ISPL_NONE, IMISC_SCROLL, SPL_INFRA, TRUE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:110:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Phasing", NULL, 6, 0, 0, 0, 0, 0, 0, 25, 0, ISPL_NONE, IMISC_SCROLL, SPL_RNDTELEPORT, TRUE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:111:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Mana Shield", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_SCROLL, SPL_MANASHIELD, TRUE, 1200, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:112:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Flame Wave", NULL, 10, 0, 0, 0, 0, 0, 0, 29, 0, ISPL_NONE, IMISC_SCROLLT, SPL_WAVE, TRUE, 650, 650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:113:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Fireball", NULL, 8, 0, 0, 0, 0, 0, 0, 31, 0, ISPL_NONE, IMISC_SCROLLT, SPL_FIREBALL, TRUE, 300, 300 }, /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:3075:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("unique item", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:3106:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("Not Identified", TRUE); ^ ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:114:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:3115:19: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Stone Curse", NULL, 6, 0, 0, 0, 0, 0, 0, 33, 0, ISPL_NONE, IMISC_SCROLLT, SPL_STONE, TRUE, 800, 800 }, ^ AddPanelString("Not Identified", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:115:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:3122:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddPanelString("Not Identified", TRUE); ^ { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Chain Lightning", NULL, 10, 0, 0, 0, 0, 0, 0, 35, 0, ISPL_NONE, IMISC_SCROLLT, SPL_CHAIN, TRUE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:116:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Guardian", NULL, 12, 0, 0, 0, 0, 0, 0, 47, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GUARDIAN, TRUE, 950, 950 }, /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/items.cpp:3274:26: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[p]._pMemSpells |= (__int64)1 << (spl - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:117:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Non Item", NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:118:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Nova", NULL, 14, 0, 0, 0, 0, 0, 0, 57, 0, ISPL_NONE, IMISC_SCROLL, SPL_NOVA, TRUE, 1300, 1300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:119:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Golem", NULL, 10, 0, 0, 0, 0, 0, 0, 51, 0, ISPL_NONE, IMISC_SCROLLT, SPL_GOLEM, TRUE, 1100, 1100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:120:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_NEVER, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of None", NULL, 99, 0, 0, 0, 0, 0, 0, 61, 0, ISPL_NONE, IMISC_SCROLLT, SPL_NULL, TRUE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:121:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Teleport", NULL, 14, 0, 0, 0, 0, 0, 0, 81, 0, ISPL_NONE, IMISC_SCROLL, SPL_TELEPORT, TRUE, 3000, 3000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:122:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_SCROLL_OF, 0, UITYPE_NONE, "Scroll of Apocalypse", NULL, 22, 0, 0, 0, 0, 0, 0, 117, 0, ISPL_NONE, IMISC_SCROLL, SPL_APOCA, TRUE, 2000, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:123:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 2, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:124:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:125:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 14, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:126:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_UNEQUIPABLE, ICURS_BOOK_BLUE, 0, UITYPE_NONE, "Book of ", NULL, 20, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_BOOK, SPL_NULL, TRUE, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:127:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, 1, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:127:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_DAGGER, 1, UITYPE_DAGGER, "Dagger", "Dagger", 1, 16, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 60, 60 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:128:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:128:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SHORT_SWORD, 1, UITYPE_NONE, "Short Sword", "Sword", 1, 24, 2, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 120, 120 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:129:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, 1, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:129:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FALCHION, 1, UITYPE_FALCHION, "Falchion", "Sword", 2, 20, 4, 8, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:130:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, 1, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:130:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SCIMITAR, 1, UITYPE_SCIMITAR, "Scimitar", "Sword", 4, 28, 3, 7, 0, 0, 23, 0, 23, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:131:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, 1, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:131:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLAYMORE, 1, UITYPE_CLAYMORE, "Claymore", "Sword", 5, 36, 1, 12, 0, 0, 35, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:132:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, 1, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:132:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BLADE, 1, UITYPE_NONE, "Blade", "Blade", 4, 30, 3, 8, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 280, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:133:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, 1, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:133:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SABRE, 1, UITYPE_SABRE, "Sabre", "Sabre", 1, 45, 1, 8, 0, 0, 17, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 170, 170 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:134:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, 1, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:134:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_LONG_SWORD, 1, UITYPE_LONGSWR, "Long Sword", "Sword", 6, 40, 2, 10, 0, 0, 30, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:135:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:135:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BROAD_SWORD, 1, UITYPE_BROADSWR, "Broad Sword", "Sword", 8, 50, 4, 12, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:136:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, 1, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:136:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_BASTARD_SWORD, 1, UITYPE_BASTARDSWR, "Bastard Sword", "Sword", 10, 60, 6, 15, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:137:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, 1, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:137:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_TWO_HANDED_SWORD, 1, UITYPE_TWOHANDSWR, "Two-Handed Sword", "Sword", 14, 75, 8, 16, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1800, 1800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:138:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, 1, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:138:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_SWORD, 1, UITYPE_GREATSWR, "Great Sword", "Sword", 17, 100, 10, 20, 0, 0, 75, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 3000, 3000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:139:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, 2, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:139:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SMALL_AXE, 2, UITYPE_SMALLAXE, "Small Axe", "Axe", 2, 24, 2, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 150, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:140:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, 2, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:140:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_AXE, 2, UITYPE_NONE, "Axe", "Axe", 4, 32, 4, 12, 0, 0, 22, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 450, 450 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:141:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, 2, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:141:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LARGE_AXE, 2, UITYPE_LARGEAXE, "Large Axe", "Axe", 6, 40, 6, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:142:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, 2, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:142:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BROAD_AXE, 2, UITYPE_BROADAXE, "Broad Axe", "Axe", 8, 50, 8, 20, 0, 0, 50, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:143:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, 2, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:143:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_BATTLE_AXE, 2, UITYPE_BATTLEAXE, "Battle Axe", "Axe", 10, 60, 10, 25, 0, 0, 65, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:144:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, 2, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:144:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_GREAT_AXE, 2, UITYPE_GREATAXE, "Great Axe", "Axe", 12, 75, 12, 30, 0, 0, 80, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2500, 2500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:145:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, 8 warnings generated. ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:145:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MACE, 4, UITYPE_MACE, "Mace", "Mace", 2, 32, 1, 8, 0, 0, 16, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 200, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:146:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, 4, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:146:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_MORNING_STAR, 4, UITYPE_MORNSTAR, "Morning Star", "Mace", 3, 40, 1, 10, 0, 0, 26, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 300, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:147:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, 4, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:147:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_WAR_HAMMER, 4, UITYPE_WARHAMMER, "War Hammer", "Hammer", 5, 50, 5, 9, 0, 0, 40, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:148:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, 4, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:148:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_SPIKED_CLUB, 4, UITYPE_SPIKCLUB, "Spiked Club", "Club", 4, 20, 3, 6, 0, 0, 18, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 225, 225 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:149:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:149:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_CLUB, 4, UITYPE_SPIKCLUB, "Club", "Club", 1, 20, 1, 6, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 20, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:150:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, 4, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:150:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_ONEHAND, ICURS_FLAIL, 4, UITYPE_FLAIL, "Flail", "Flail", 7, 36, 2, 12, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:151:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, 4, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:151:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_MAUL, 4, UITYPE_MAUL, "Maul", "Maul", 10, 50, 6, 20, 0, 0, 55, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 900, 900 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:152:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:152:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BOW, 3, UITYPE_SHORTBOW, "Short Bow", "Bow", 1, 30, 1, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:153:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:153:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_HUNTBOW, "Hunter's Bow", "Bow", 3, 40, 2, 5, 0, 0, 20, 0, 35, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 350, 350 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:154:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:154:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_HUNTERS_BOW, 3, UITYPE_LONGBOW, "Long Bow", "Bow", 5, 35, 1, 6, 0, 0, 25, 0, 30, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 250, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:155:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, 3, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:155:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_BOW, 3, UITYPE_COMPBOW, "Composite Bow", "Bow", 7, 45, 3, 6, 0, 0, 25, 0, 40, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 600, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:156:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, 3, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:156:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_BATTLE_BOW, 3, UITYPE_NONE, "Short Battle Bow", "Bow", 9, 45, 3, 7, 0, 0, 30, 0, 50, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 750, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:157:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:157:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_BATTLEBOW, "Long Battle Bow", "Bow", 11, 50, 1, 10, 0, 0, 30, 0, 60, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:158:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, 3, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:158:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_WAR_BOW, 3, UITYPE_NONE, "Short War Bow", "Bow", 15, 55, 4, 8, 0, 0, 35, 0, 70, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:159:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:159:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_DOUBLE, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_WAR_BOW, 3, UITYPE_WARBOW, "Long War Bow", "Bow", 19, 60, 1, 14, 0, 0, 45, 0, 80, ISPL_NONE, IMISC_NONE, SPL_NULL, FALSE, 2000, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:160:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:160:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_SHORTSTAFF, "Short Staff", "Staff", 1, 25, 2, 4, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 30, 30 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:161:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, 10, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:161:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_LONG_STAFF, 10, UITYPE_LONGSTAFF, "Long Staff", "Staff", 4, 35, 4, 8, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 100, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:162:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, 10, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:162:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_COMPOSITE_STAFF, 10, UITYPE_COMPSTAFF, "Composite Staff", "Staff", 6, 45, 5, 10, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:163:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:163:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_SHORT_STAFF, 10, UITYPE_QUARSTAFF, "Quarter Staff", "Staff", 9, 55, 6, 12, 0, 0, 20, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:164:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, 10, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:164:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_WEAPON, ILOC_TWOHAND, ICURS_WAR_STAFF, 10, UITYPE_WARSTAFF, "War Staff", "Staff", 12, 75, 8, 16, 0, 0, 30, 0, 0, ISPL_NONE, IMISC_STAFF, SPL_NULL, FALSE, 1500, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:165:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:165:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 5, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:166:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:166:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 10, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:167:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:167:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_RING, ICURS_RING, 12, UITYPE_RING, "Ring", "Ring", 15, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_RING, SPL_NULL, FALSE, 1000, 1000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:168:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:168:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 8, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:169:111: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:169:142: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { IDROP_REGULAR, ICLASS_MISC, ILOC_AMULET, ICURS_AMULET, 13, UITYPE_AMULET, "Amulet", "Amulet", 16, 0, 0, 0, 0, 0, 0, 0, 0, ISPL_NONE, IMISC_AMULET, SPL_NULL, FALSE, 1200, 1200 }, ^ [ 40%] Building CXX object CMakeFiles/devilution.dir/Source/misdat.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:372:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Butcher's Cleaver", UITYPE_CLEAVER, 1, 3, 3650, IPL_STR, 10, 10, IPL_SETDAM, 4, 24, IPL_SETDUR, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:373:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Undead Crown", UITYPE_SKCROWN, 1, 3, 16650, IPL_RNDSTEALLIFE, 0, 0, IPL_SETAC, 8, 8, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:374:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Empyrean Band", UITYPE_INFRARING, 1, 4, 8000, IPL_ATTRIBS, 2, 2, IPL_LIGHT, 2, 2, IPL_FASTRECOVER, 1, 1, IPL_ABSHALFTRAP, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:375:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Optic Amulet", UITYPE_OPTAMULET, 1, 5, 9750, IPL_LIGHT, 2, 2, IPL_LIGHTRES, 20, 20, IPL_GETHIT, 1, 1, IPL_MAG, 5, 5, IPL_INVCURS, 44, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:376:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ring of Truth", UITYPE_TRING, 1, 4, 9100, IPL_LIFE, 10, 10, IPL_GETHIT, 1, 1, IPL_ALLRES, 10, 10, IPL_INVCURS, 10, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:377:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Harlequin Crest", UITYPE_HARCREST, 1, 6, 4000, IPL_AC_CURSE, 3, 3, IPL_GETHIT, 1, 1, IPL_ATTRIBS, 2, 2, IPL_LIFE, 7, 7, IPL_MANA, 7, 7, IPL_INVCURS, 81, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:378:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Veil of Steel", UITYPE_STEELVEIL, 1, 6, 63800, IPL_ALLRES, 50, 50, IPL_LIGHT_CURSE, 2, 2, IPL_ACP, 60, 60, IPL_MANA_CURSE, 30, 30, IPL_STR, 15, 15, IPL_VIT, 15, 15 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:379:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Arkaine's Valor", UITYPE_ARMOFVAL, 1, 4, 42000, IPL_SETAC, 25, 25, IPL_VIT, 10, 10, IPL_GETHIT, 3, 3, IPL_FASTRECOVER, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:380:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold's Edge", UITYPE_GRISWOLD, 1, 6, 42000, IPL_FIREDAM, 1, 10, IPL_TOHIT, 25, 25, IPL_FASTATTACK, 2, 2, IPL_KNOCKBACK, 0, 0, IPL_MANA, 20, 20, IPL_LIFE_CURSE, 20, 20 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:381:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Lightforge", UITYPE_MACE, 1, 6, 26675, IPL_LIGHT, 4, 4, IPL_DAMP, 150, 150, IPL_TOHIT, 25, 25, IPL_FIREDAM, 10, 20, IPL_INDESTRUCTIBLE, 0, 0, IPL_ATTRIBS, 8, 8 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:382:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Rift Bow", UITYPE_SHORTBOW, 1, 3, 1800, IPL_RNDARROWVEL, 0, 0, IPL_DAMMOD, 2, 2, IPL_DEX_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:383:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Needler", UITYPE_SHORTBOW, 2, 4, 8900, IPL_TOHIT, 50, 50, IPL_SETDAM, 1, 3, IPL_FASTATTACK, 2, 2, IPL_INVCURS, 158, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:384:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Celestial Bow", UITYPE_LONGBOW, 2, 4, 1200, IPL_NOMINSTR, 0, 0, IPL_DAMMOD, 2, 2, IPL_SETAC, 5, 5, IPL_INVCURS, 133, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:385:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Deadly Hunter", UITYPE_COMPBOW, 3, 4, 8750, IPL_3XDAMVDEM, 10, 10, IPL_TOHIT, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:386:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Bow of the Dead", UITYPE_COMPBOW, 5, 6, 2500, IPL_TOHIT, 10, 10, IPL_DEX, 4, 4, IPL_VIT_CURSE, 3, 3, IPL_LIGHT_CURSE, 2, 2, IPL_SETDUR, 30, 30, IPL_INVCURS, 108, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:387:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Blackoak Bow", UITYPE_LONGBOW, 5, 4, 2500, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_DAMP, 50, 50, IPL_LIGHT_CURSE, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:388:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Flamedart", UITYPE_HUNTBOW, 10, 4, 14250, IPL_FIRE_ARROWS, 0, 0, IPL_FIREDAM, 1, 6, IPL_TOHIT, 20, 20, IPL_FIRERES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:389:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Fleshstinger", UITYPE_LONGBOW, 13, 4, 16500, IPL_DEX, 15, 15, IPL_TOHIT, 40, 40, IPL_DAMP, 80, 80, IPL_DUR, 6, 6, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:390:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Windforce", UITYPE_WARBOW, 17, 4, 37750, IPL_STR, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_INVCURS, 164, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:391:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Eaglehorn", UITYPE_BATTLEBOW, 26, 5, 42500, IPL_DEX, 20, 20, IPL_TOHIT, 50, 50, IPL_DAMP, 100, 100, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 108, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:392:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gonnagal's Dirk", UITYPE_DAGGER, 1, 5, 7040, IPL_DEX_CURSE, 5, 5, IPL_DAMMOD, 4, 4, IPL_FASTATTACK, 2, 2, IPL_FIRERES, 25, 25, IPL_INVCURS, 54, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:393:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Defender", UITYPE_SABRE, 1, 3, 2000, IPL_SETAC, 5, 5, IPL_VIT, 5, 5, IPL_TOHIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:394:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gryphons Claw", UITYPE_FALCHION, 1, 4, 1000, IPL_DAMP, 100, 100, IPL_MAG_CURSE, 2, 2, IPL_DEX_CURSE, 5, 5, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:395:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Black Razor", UITYPE_DAGGER, 1, 4, 2000, IPL_DAMP, 150, 150, IPL_VIT, 2, 2, IPL_SETDUR, 5, 5, IPL_INVCURS, 53, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:396:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gibbous Moon", UITYPE_BROADSWR, 2, 4, 6660, IPL_ATTRIBS, 2, 2, IPL_DAMP, 25, 25, IPL_MANA, 15, 15, IPL_LIGHT_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:397:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ice Shank", UITYPE_LONGSWR, 3, 3, 5250, IPL_FIRERES, 40, 40, IPL_SETDUR, 15, 15, IPL_STR, 5, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:398:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Executioner's Blade", UITYPE_FALCHION, 3, 5, 7080, IPL_DAMP, 150, 150, IPL_LIFE_CURSE, 10, 10, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 200, 200, IPL_INVCURS, 58, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:399:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Bonesaw", UITYPE_CLAYMORE, 6, 6, 4400, IPL_DAMMOD, 10, 10, IPL_STR, 10, 10, IPL_MAG_CURSE, 5, 5, IPL_DEX_CURSE, 5, 5, IPL_LIFE, 10, 10, IPL_MANA_CURSE, 10, 10 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:400:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Shadowhawk", UITYPE_BROADSWR, 8, 4, 13750, IPL_LIGHT_CURSE, 2, 2, IPL_STEALLIFE, 5, 5, IPL_TOHIT, 15, 15, IPL_ALLRES, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:401:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wizardspike", UITYPE_DAGGER, 11, 5, 12920, IPL_MAG, 15, 15, IPL_MANA, 35, 35, IPL_TOHIT, 25, 25, IPL_ALLRES, 15, 15, IPL_INVCURS, 50, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:402:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Lightsabre", UITYPE_SABRE, 13, 4, 19150, IPL_LIGHT, 2, 2, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 20, 20, IPL_LIGHTRES, 50, 50, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:403:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Falcon's Talon", UITYPE_SCIMITAR, 15, 5, 7867, IPL_FASTATTACK, 4, 4, IPL_TOHIT, 20, 20, IPL_DAMP_CURSE, 33, 33, IPL_DEX, 10, 10, IPL_INVCURS, 68, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:404:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Inferno", UITYPE_LONGSWR, 17, 4, 34600, IPL_FIREDAM, 2, 12, IPL_LIGHT, 3, 3, IPL_MANA, 20, 20, IPL_FIRERES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:405:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Doombringer", UITYPE_BASTARDSWR, 19, 5, 18250, IPL_TOHIT, 25, 25, IPL_DAMP, 250, 250, IPL_ATTRIBS_CURSE, 5, 5, IPL_LIFE_CURSE, 25, 25, IPL_LIGHT_CURSE, 2, 2, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:406:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Grizzly", UITYPE_TWOHANDSWR, 23, 6, 50000, IPL_STR, 20, 20, IPL_VIT_CURSE, 5, 5, IPL_DAMP, 200, 200, IPL_KNOCKBACK, 0, 0, IPL_DUR, 100, 100, IPL_INVCURS, 160, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:407:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Grandfather", UITYPE_GREATSWR, 27, 6, 119800, IPL_ONEHAND, 0, 0, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 20, 20, IPL_DAMP, 70, 70, IPL_LIFE, 20, 20, IPL_INVCURS, 161, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:408:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Mangler", UITYPE_LARGEAXE, 2, 5, 2850, IPL_DAMP, 200, 200, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:409:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Sharp Beak", UITYPE_LARGEAXE, 2, 4, 2850, IPL_LIFE, 20, 20, IPL_MAG_CURSE, 10, 10, IPL_MANA_CURSE, 10, 10, IPL_INVCURS, 143, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:410:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "BloodSlayer", UITYPE_BROADAXE, 3, 5, 2500, IPL_DAMP, 100, 100, IPL_3XDAMVDEM, 50, 50, IPL_ATTRIBS_CURSE, 5, 5, IPL_SPLLVLADD, -1, -1, IPL_INVCURS, 144, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:411:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Celestial Axe", UITYPE_BATTLEAXE, 4, 4, 14100, IPL_NOMINSTR, 0, 0, IPL_TOHIT, 15, 15, IPL_LIFE, 15, 15, IPL_STR_CURSE, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:412:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wicked Axe", UITYPE_LARGEAXE, 5, 6, 31150, IPL_TOHIT, 30, 30, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_GETHIT, 1, 6, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 143, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:413:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Stonecleaver", UITYPE_BROADAXE, 7, 5, 23900, IPL_LIFE, 30, 30, IPL_TOHIT, 20, 20, IPL_DAMP, 50, 50, IPL_LIGHTRES, 40, 40, IPL_INVCURS, 104, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:414:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Aguinara's Hatchet", UITYPE_SMALLAXE, 12, 3, 24800, IPL_SPLLVLADD, 1, 1, IPL_MAG, 10, 10, IPL_MAGICRES, 80, 80, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:415:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hellslayer", UITYPE_BATTLEAXE, 15, 5, 26200, IPL_STR, 8, 8, IPL_VIT, 8, 8, IPL_DAMP, 100, 100, IPL_LIFE, 25, 25, IPL_MANA_CURSE, 25, 25, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:416:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Messerschmidt's Reaver", UITYPE_GREATAXE, 25, 6, 58000, IPL_DAMP, 200, 200, IPL_DAMMOD, 15, 15, IPL_ATTRIBS, 5, 5, IPL_LIFE_CURSE, 50, 50, IPL_FIREDAM, 2, 12, IPL_INVCURS, 163, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:417:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Crackrust", UITYPE_MACE, 1, 5, 11375, IPL_ATTRIBS, 2, 2, IPL_INDESTRUCTIBLE, 0, 0, IPL_ALLRES, 15, 15, IPL_DAMP, 50, 50, IPL_SPLLVLADD, -1, -1, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:418:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hammer of Jholm", UITYPE_MAUL, 1, 4, 8700, IPL_DAMP, 4, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_STR, 3, 3, IPL_TOHIT, 15, 15, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:419:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Civerb's Cudgel", UITYPE_MACE, 1, 3, 2000, IPL_3XDAMVDEM, 35, 35, IPL_DEX_CURSE, 5, 5, IPL_MAG_CURSE, 2, 2, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:420:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Celestial Star", UITYPE_FLAIL, 2, 5, 7810, IPL_NOMINSTR, 0, 0, IPL_LIGHT, 2, 2, IPL_DAMMOD, 10, 10, IPL_AC_CURSE, 8, 8, IPL_INVCURS, 131, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:421:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Baranar's Star", UITYPE_MORNSTAR, 5, 6, 6850, IPL_TOHIT, 12, 12, IPL_DAMP, 80, 80, IPL_FASTATTACK, 1, 1, IPL_VIT, 4, 4, IPL_DEX_CURSE, 4, 4, IPL_SETDUR, 60, 60 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:422:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gnarled Root", UITYPE_SPIKCLUB, 9, 6, 9820, IPL_TOHIT, 20, 20, IPL_DAMP, 300, 300, IPL_DEX, 10, 10, IPL_MAG, 5, 5, IPL_ALLRES, 10, 10, IPL_AC_CURSE, 10, 10 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:423:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Cranium Basher", UITYPE_MAUL, 12, 6, 36500, IPL_DAMMOD, 20, 20, IPL_STR, 15, 15, IPL_INDESTRUCTIBLE, 0, 0, IPL_MANA_CURSE, 150, 150, IPL_ALLRES, 5, 5, IPL_INVCURS, 122, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:424:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Schaefer's Hammer", UITYPE_WARHAMMER, 16, 6, 56125, IPL_DAMP_CURSE, 100, 100, IPL_LIGHTDAM, 1, 50, IPL_LIFE, 50, 50, IPL_TOHIT, 30, 30, IPL_LIGHTRES, 80, 80, IPL_LIGHT, 1, 1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:425:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Dreamflange", UITYPE_MACE, 26, 5, 26450, IPL_MAG, 30, 30, IPL_MANA, 50, 50, IPL_MAGICRES, 50, 50, IPL_LIGHT, 2, 2, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:426:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Staff of Shadows", UITYPE_LONGSTAFF, 2, 5, 1250, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 10, 10, IPL_DAMP, 60, 60, IPL_LIGHT_CURSE, 2, 2, IPL_FASTATTACK, 1, 1, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:427:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Immolator", UITYPE_LONGSTAFF, 4, 4, 3900, IPL_FIRERES, 20, 20, IPL_FIREDAM, 4, 4, IPL_MANA, 10, 10, IPL_VIT_CURSE, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:428:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Storm Spire", UITYPE_WARSTAFF, 8, 4, 22500, IPL_LIGHTRES, 50, 50, IPL_LIGHTDAM, 2, 8, IPL_STR, 10, 10, IPL_MAG_CURSE, 10, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:429:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gleamsong", UITYPE_SHORTSTAFF, 8, 4, 6520, IPL_MANA, 25, 25, IPL_STR_CURSE, 3, 3, IPL_VIT_CURSE, 3, 3, IPL_SPELL, 10, 76, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:430:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Thundercall", UITYPE_COMPSTAFF, 14, 5, 22250, IPL_TOHIT, 35, 35, IPL_LIGHTDAM, 1, 10, IPL_SPELL, 3, 76, IPL_LIGHTRES, 30, 30, IPL_LIGHT, 2, 2, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:431:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Protector", UITYPE_SHORTSTAFF, 16, 6, 17240, IPL_VIT, 5, 5, IPL_GETHIT, 5, 5, IPL_SETAC, 40, 40, IPL_SPELL, 2, 86, IPL_THORNS, 1, 3, IPL_INVCURS, 162, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:432:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Naj's Puzzler", UITYPE_LONGSTAFF, 18, 5, 34000, IPL_MAG, 20, 20, IPL_DEX, 10, 10, IPL_ALLRES, 20, 20, IPL_SPELL, 23, 57, IPL_LIFE_CURSE, 25, 25, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:433:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Mindcry", UITYPE_QUARSTAFF, 20, 4, 41500, IPL_MAG, 15, 15, IPL_SPELL, 13, 69, IPL_ALLRES, 15, 15, IPL_SPLLVLADD, 1, 1, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:434:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Rod of Onan", UITYPE_WARSTAFF, 22, 3, 44167, IPL_SPELL, 21, 50, IPL_DAMP, 100, 100, IPL_ATTRIBS, 5, 5, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:435:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Helm of Sprits", UITYPE_HELM, 1, 2, 7525, IPL_STEALLIFE, 5, 5, IPL_INVCURS, 77, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:436:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Thinking Cap", UITYPE_SKULLCAP, 6, 5, 2020, IPL_MANA, 30, 30, IPL_SPLLVLADD, 2, 2, IPL_ALLRES, 20, 20, IPL_SETDUR, 1, 1, IPL_INVCURS, 93, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:437:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "OverLord's Helm", UITYPE_HELM, 7, 6, 12500, IPL_STR, 20, 20, IPL_DEX, 15, 15, IPL_VIT, 5, 5, IPL_MAG_CURSE, 20, 20, IPL_SETDUR, 15, 15, IPL_INVCURS, 99, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:438:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Fool's Crest", UITYPE_HELM, 12, 5, 10150, IPL_ATTRIBS_CURSE, 4, 4, IPL_LIFE, 100, 100, IPL_GETHIT_CURSE, 1, 6, IPL_THORNS, 1, 3, IPL_INVCURS, 80, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:439:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gotterdamerung", UITYPE_GREATHELM, 21, 6, 54900, IPL_ATTRIBS, 20, 20, IPL_SETAC, 60, 60, IPL_GETHIT, 4, 4, IPL_ALLRESZERO, 0, 0, IPL_LIGHT_CURSE, 4, 4, IPL_INVCURS, 85, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:440:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Royal Circlet", UITYPE_CROWN, 27, 5, 24875, IPL_ATTRIBS, 10, 10, IPL_MANA, 40, 40, IPL_SETAC, 40, 40, IPL_LIGHT, 1, 1, IPL_INVCURS, 79, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:441:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Torn Flesh of Souls", UITYPE_RAGS, 2, 5, 4825, IPL_SETAC, 8, 8, IPL_VIT, 10, 10, IPL_GETHIT, 1, 1, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 92, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:442:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Gladiator's Bane", UITYPE_STUDARMOR, 6, 4, 3450, IPL_SETAC, 25, 25, IPL_GETHIT, 2, 2, IPL_DUR, 200, 200, IPL_ATTRIBS_CURSE, 3, 3, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:443:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Rainbow Cloak", UITYPE_CLOAK, 2, 6, 4900, IPL_SETAC, 10, 10, IPL_ATTRIBS, 1, 1, IPL_ALLRES, 10, 10, IPL_LIFE, 5, 5, IPL_DUR, 50, 50, IPL_INVCURS, 138, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:444:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Leather of Aut", UITYPE_LEATHARMOR, 4, 5, 10550, IPL_SETAC, 15, 15, IPL_STR, 5, 5, IPL_MAG_CURSE, 5, 5, IPL_DEX, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:445:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wisdom's Wrap", UITYPE_ROBE, 5, 6, 6200, IPL_MAG, 5, 5, IPL_MANA, 10, 10, IPL_LIGHTRES, 25, 25, IPL_SETAC, 15, 15, IPL_GETHIT, 1, 1, IPL_INVCURS, 138, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:446:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Sparking Mail", UITYPE_CHAINMAIL, 9, 2, 15750, IPL_SETAC, 30, 30, IPL_LIGHTDAM, 1, 10, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:447:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Scavenger Carapace", UITYPE_BREASTPLATE, 13, 4, 14000, IPL_GETHIT, 15, 15, IPL_AC_CURSE, 30, 30, IPL_DEX, 5, 5, IPL_LIGHTRES, 40, 40, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:448:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Nightscape", UITYPE_CAPE, 16, 6, 11600, IPL_FASTRECOVER, 2, 2, IPL_LIGHT_CURSE, 4, 4, IPL_SETAC, 15, 15, IPL_DEX, 3, 3, IPL_ALLRES, 20, 20, IPL_INVCURS, 138, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:449:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Naj's Light Plate", UITYPE_PLATEMAIL, 19, 6, 78700, IPL_NOMINSTR, 0, 0, IPL_MAG, 5, 5, IPL_MANA, 20, 20, IPL_ALLRES, 20, 20, IPL_SPLLVLADD, 1, 1, IPL_INVCURS, 159, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:450:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Demonspike Coat", UITYPE_FULLPLATE, 25, 5, 251175, IPL_SETAC, 100, 100, IPL_GETHIT, 6, 6, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FIRERES, 50, 50, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:451:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Deflector", UITYPE_BUCKLER, 1, 5, 1500, IPL_SETAC, 7, 7, IPL_ALLRES, 10, 10, IPL_DAMP_CURSE, 20, 20, IPL_TOHIT_CURSE, 5, 5, IPL_INVCURS, 83, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:452:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/minitext.cpp:65:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pMedTextCels = LoadFileInMem("Data\\MedTextS.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/minitext.cpp:66:31: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pTextBoxCels = LoadFileInMem("Data\\TextBox.CEL", NULL); ^ { "Split Skull Shield", UITYPE_BUCKLER, 1, 6, 2025, IPL_SETAC, 10, 10, IPL_LIFE, 10, 10, IPL_STR, 2, 2, IPL_LIGHT_CURSE, 1, 1, IPL_SETDUR, 15, 15, IPL_INVCURS, 116, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:453:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Dragon's Breach", UITYPE_KITESHIELD, 2, 6, 19200, IPL_FIRERES, 25, 25, IPL_STR, 5, 5, IPL_SETAC, 20, 20, IPL_MAG_CURSE, 5, 5, IPL_INDESTRUCTIBLE, 0, 0, IPL_INVCURS, 117, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:454:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Blackoak Shield", UITYPE_SMALLSHIELD, 4, 6, 5725, IPL_DEX, 10, 10, IPL_VIT_CURSE, 10, 10, IPL_SETAC, 18, 18, IPL_LIGHT_CURSE, 1, 1, IPL_DUR, 150, 150, IPL_INVCURS, 146, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:455:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Holy Defender", UITYPE_LARGESHIELD, 10, 6, 13800, IPL_SETAC, 15, 15, IPL_GETHIT, 2, 2, IPL_FIRERES, 20, 20, IPL_DUR, 200, 200, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 146, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:456:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Stormshield", UITYPE_GOTHSHIELD, 24, 6, 49000, IPL_SETAC, 40, 40, IPL_GETHIT_CURSE, 4, 4, IPL_STR, 10, 10, IPL_INDESTRUCTIBLE, 0, 0, IPL_FASTBLOCK, 1, 1, IPL_INVCURS, 148, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:457:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Bramble", UITYPE_RING, 1, 4, 1000, IPL_ATTRIBS_CURSE, 2, 2, IPL_DAMMOD, 3, 3, IPL_MANA, 10, 10, IPL_INVCURS, 9, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:458:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ring of Regha", UITYPE_RING, 1, 6, 4175, IPL_MAG, 10, 10, IPL_MAGICRES, 10, 10, IPL_LIGHT, 1, 1, IPL_STR_CURSE, 3, 3, IPL_DEX_CURSE, 3, 3, IPL_INVCURS, 11, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:459:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Bleeder", UITYPE_RING, 2, 4, 8500, IPL_MAGICRES, 20, 20, IPL_MANA, 30, 30, IPL_LIFE_CURSE, 10, 10, IPL_INVCURS, 8, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:460:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Constricting Ring", UITYPE_RING, 5, 3, 62000, IPL_ALLRES, 75, 75, IPL_DRAINLIFE, 0, 0, IPL_INVCURS, 14, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:461:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ring of Engagement", UITYPE_RING, 11, 5, 12476, IPL_GETHIT, 1, 2, IPL_THORNS, 1, 3, IPL_SETAC, 5, 5, IPL_TARGAC, 4, 12, IPL_INVCURS, 13, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/itemdat.cpp:462:5: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "", UITYPE_INVALID, 0, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0, IPL_TOHIT, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/lighting.cpp:913:22: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] trn = LoadFileInMem("PlrGFX\\Infra.TRN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/lighting.cpp:919:22: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] trn = LoadFileInMem("PlrGFX\\Stone.TRN", NULL); ^ 2 warnings generated. 306 warnings generated. [ 41%] Building CXX object CMakeFiles/devilution.dir/Source/monstdat.cpp.o [ 41%] Building CXX object CMakeFiles/devilution.dir/Source/missiles.cpp.o In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mainmenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mainmenu.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mainmenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mainmenu.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mainmenu.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mainmenu.cpp" ^ 5 warnings generated. /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mainmenu.cpp:175:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\diablo1.smk", TRUE); ^ 4 warnings generated. 2 warnings generated. [ 42%] Building CXX object CMakeFiles/devilution.dir/Source/monster.cpp.o [ 42%] Building CXX object CMakeFiles/devilution.dir/Source/movie.cpp.o [ 43%] Building CXX object CMakeFiles/devilution.dir/Source/mpqapi.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:89:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_ARROWS, 1, "Arrows", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:90:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FIREBA, 16, "Fireba", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:91:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_GUARD, 3, "Guard", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:92:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_LGHNING, 1, "Lghning", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:93:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FIREWAL, 2, "Firewal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 13, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:94:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_MAGBLOS, 1, "MagBlos", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:95:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_PORTAL, 2, "Portal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:96:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BLUEXFR, 1, "Bluexfr", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:97:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BLUEXBK, 1, "Bluexbk", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:98:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_MANASHLD, 1, "Manashld", 2, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:99:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BLOOD, 4, "Blood", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:100:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BONE, 3, "Bone", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:101:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_METLHIT, 3, "Metlhit", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 10, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:102:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FARROW, 16, "Farrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:103:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_DOOM, 9, "Doom", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:104:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_0F, 1, " ", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:105:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BLODBUR, 2, "Blodbur", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:106:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_NEWEXP, 1, "Newexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:107:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SHATTER1, 1, "Shatter1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:108:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_BIGEXP, 1, "Bigexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:109:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_INFERNO, 1, "Inferno", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:110:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_THINLGHT, 1, "Thinlght", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:111:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FLARE, 1, "Flare", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:112:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FLAREEXP, 1, "Flareexp", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:113:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_MAGBALL, 8, "Magball", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 128, 128, 128, 128, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 32, 32, 32, 32, 32, 32, 32, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:114:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_KRULL, 1, "Krull", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:115:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_MINILTNG, 1, "Miniltng", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:116:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_HOLY, 16, "Holy", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:117:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_HOLYEXPL, 1, "Holyexpl", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:118:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_LARROW, 16, "Larrow", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:119:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FIRARWEX, 1, "Firarwex", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:120:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_ACIDBF, 16, "Acidbf", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96, 96 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:121:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_ACIDSPLA, 1, "Acidspla", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:122:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_ACIDPUD, 2, "Acidpud", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:123:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_ETHRSHLD, 1, "Ethrshld", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:124:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FIRERUN, 8, "Firerun", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, { 12, 12, 12, 12, 12, 12, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:125:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_RESSUR1, 1, "Ressur1", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:126:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SKLBALL, 9, "Sklball", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 96, 96, 96, 96, 96, 96, 96, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:127:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_RPORTAL, 2, "Rportal", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:128:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_FIREPLAR, 1, "Fireplar", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:129:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCUBMISB, 1, "Scubmisb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:130:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCBSEXPB, 1, "Scbsexpb", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:131:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCUBMISC, 1, "Scubmisc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:132:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCBSEXPC, 1, "Scbsexpc", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:133:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCUBMISD, 1, "Scubmisd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 96, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:134:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_SCBSEXPD, 1, "Scbsexpd", 1, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/misdat.cpp:135:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MFILE_NONE, 0, "", 0, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, ^ 47 warnings generated. 45 warnings generated. [ 44%] Building CXX object CMakeFiles/devilution.dir/Source/msg.cpp.o [ 44%] Building CXX object CMakeFiles/devilution.dir/Source/multi.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:14:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:14:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:14:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:15:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:15:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:15:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:15:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:16:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:16:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:16:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:16:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:17:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:17:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:17:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:17:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:18:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:18:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:18:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:18:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:19:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:19:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:19:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:19:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:20:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:20:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:20:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:21:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:21:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:21:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:21:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:22:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:22:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:22:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:22:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:23:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:23:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:23:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:23:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:24:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:24:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:24:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:25:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:25:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:25:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:25:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:26:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:26:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:26:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:26:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:27:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:27:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:27:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:27:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:28:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:28:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:28:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:29:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:29:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:29:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:29:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:30:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:30:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:30:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] [ 45%] Building CXX object CMakeFiles/devilution.dir/Source/nthread.cpp.o { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:31:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:31:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:31:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:31:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:32:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:32:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:32:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:32:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:33:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:33:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:33:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:33:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:34:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:34:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:34:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:34:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:35:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:35:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:35:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:35:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:36:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:36:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:36:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:37:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:37:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:37:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:37:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:38:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:38:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:38:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:38:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:39:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:39:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:39:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:39:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:40:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:40:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:40:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:41:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:41:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:41:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:41:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:42:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:42:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:42:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:43:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:43:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:43:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:44:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:44:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:44:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:44:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:45:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:45:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:45:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:45:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:46:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:46:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:46:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:46:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:47:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:47:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:47:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:48:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:48:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:48:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:49:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:49:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:49:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:49:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:50:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:50:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:50:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:50:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:51:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:51:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:51:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:51:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:52:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:52:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:52:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:52:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:53:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:53:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:53:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:54:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:54:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:54:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:54:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:55:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:55:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:55:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:55:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:56:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:56:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:56:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:57:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:57:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:57:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:57:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:58:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:58:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:58:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:58:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:59:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:59:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:59:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:59:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:60:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:60:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:60:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:61:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:61:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:61:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:61:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:62:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:62:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:62:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:62:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:63:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:63:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:63:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:63:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:64:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:64:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:64:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:64:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:65:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:65:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:65:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:66:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:66:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:66:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:67:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:67:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:67:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:67:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:68:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:68:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:68:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:68:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:69:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:69:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:69:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:69:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:70:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:70:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:70:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:71:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:71:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:71:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:72:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:72:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:72:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:73:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:73:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:73:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:74:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:74:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:74:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:75:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:75:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:75:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:75:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:76:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:76:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:76:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:76:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:77:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:77:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:77:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:77:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:78:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:78:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:78:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:79:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:79:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:79:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:79:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:80:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:80:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:80:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:80:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:81:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:81:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:81:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:81:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:82:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:82:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:82:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:82:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:83:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:83:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:83:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:83:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:84:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:84:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:84:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:84:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:85:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:85:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:85:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:85:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:86:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:86:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:86:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:87:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:87:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:87:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:88:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:88:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:88:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:89:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:89:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:89:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:90:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:90:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:90:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:90:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:91:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:91:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:91:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:92:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:92:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:92:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:92:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:93:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:93:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:93:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:93:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:94:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:94:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:94:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:95:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:95:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:95:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:96:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:96:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:96:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:96:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:97:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:97:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:97:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:97:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:98:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:98:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:98:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:98:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:99:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:99:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:99:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:100:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:100:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:100:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:100:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:101:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:101:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:101:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:101:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:102:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:102:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:102:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:102:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:103:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:103:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:103:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:104:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:104:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:104:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:104:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:105:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:105:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:105:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:105:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:106:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:106:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:106:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:106:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:107:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:107:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:107:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:108:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:108:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:108:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:108:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:109:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:109:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:109:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:109:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:110:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:110:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:110:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:110:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:111:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:111:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:111:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:112:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:112:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:112:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:113:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:113:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:113:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:114:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:114:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:114:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:115:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:115:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:115:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:116:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:116:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:116:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:116:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:117:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:117:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:117:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:117:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:118:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:118:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:118:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:118:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:119:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:119:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:119:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:120:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:120:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:120:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:120:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:121:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:121:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:121:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:121:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:122:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:122:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:122:129: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:122:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:123:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:123:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:123:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:124:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:124:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:124:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:125:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:125:68: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:125:214: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:416:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_GARBUD1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:416:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_GARBUD1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:417:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:417:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:418:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, TEXT_ZHAR1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:418:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, TEXT_ZHAR1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:419:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, TEXT_BANNER10 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:419:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, TEXT_BANNER10 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:420:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:420:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:421:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:421:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:422:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:422:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_VILE13 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:423:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:423:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, TEXT_VEIL9 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:424:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_WARLRD9 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:424:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, TEXT_WARLRD9 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:425:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:425:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:426:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:426:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:427:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:427:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:428:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:428:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:429:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:429:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:430:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:430:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:431:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:431:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:432:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:432:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:433:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:433:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:434:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:434:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:435:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:435:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:436:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:436:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:437:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:437:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:438:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:438:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:439:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:439:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:440:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:440:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:441:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:441:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:442:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:442:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:443:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:443:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:444:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:444:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:445:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:445:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:446:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:446:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:447:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:447:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:448:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:448:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:449:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:449:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:450:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:450:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:451:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:451:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:452:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:452:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:453:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:453:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:454:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:454:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:455:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:455:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:456:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:456:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:457:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:457:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:458:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:458:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:459:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:459:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:460:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:460:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:461:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:461:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:462:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:462:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:463:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:463:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:464:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:464:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:465:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:465:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:466:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:466:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:467:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:467:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:468:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:468:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:469:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:469:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:470:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:470:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:471:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:471:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:472:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:472:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:473:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:473:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:474:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:474:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:475:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:475:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:476:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:476:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:477:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:477:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:478:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:478:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:479:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:479:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:480:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:480:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:481:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:481:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:482:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:482:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:483:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:483:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:484:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:484:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:485:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:485:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:486:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:486:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:487:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:487:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:488:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:488:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:489:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:489:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:490:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:490:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:491:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/monster.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); { MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:491:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:492:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/monster.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' { MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:492:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:493:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:493:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:494:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:494:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:495:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here { MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:495:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:496:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:496:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:497:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] #define __FILE__ "Source/monster.cpp" ^ { MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:497:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:498:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:498:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:499:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:499:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:500:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:500:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:501:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:501:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:502:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:502:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:503:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:503:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:504:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:504:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:505:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:506:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] Monst->mName = "Invalid Monster"; ^ { MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:505:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:506:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:506:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:507:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:507:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:508:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:508:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:509:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:509:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:510:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:510:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:511:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:805:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:810:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:815:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:820:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L3Data\\Anvil.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:825:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", NULL); ^ { MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:511:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:843:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", NULL); ^ { MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:512:18: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monstdat.cpp:512:46: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:930:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:933:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:936:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", NULL); ^ { MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:939:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", NULL); ^ 601 warnings generated. /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:2518:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\DiabVic2.smk", FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:2520:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\DiabVic1.smk", FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:2522:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\DiabVic3.smk", FALSE); ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/movie.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:2524:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\Diabend.smk", FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:2534:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] play_movie("gendata\\loopdend.smk", TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/movie.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/movie.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/movie.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/movie.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/movie.cpp" ^ [ 46%] Building CXX object CMakeFiles/devilution.dir/Source/objdat.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/movie.cpp:29:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] effects_play_sound("Sfx\\Misc\\blank.wav"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:4232:4: warning: ignoring return value of function declared with const attribute [-Wunused-value] abs(_mx); ^~~ ~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:4234:4: warning: ignoring return value of function declared with const attribute [-Wunused-value] abs(_my); ^~~ ~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/monster.cpp:4326:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PlayInGameMovie("gendata\\fprst3.smk"); ^ 4 warnings generated. [ 47%] Building CXX object CMakeFiles/devilution.dir/Source/objects.cpp.o In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/multi.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/multi.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/multi.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/nthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/nthread.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/nthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/nthread.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/nthread.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/nthread.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:95:20: warning: multi-character character constant [-Wmultichar] pkt->hdr.wCheck = 'ip'; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:256:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pszFmt = "Player '%s' just left the game"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:259:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pszFmt = "Player '%s' killed Diablo and left the game!"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:263:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pszFmt = "Player '%s' dropped due to timeout"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:427:22: warning: multi-character character constant [-Wmultichar] if (pkt->wCheck != 'ip') ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:498:13: warning: using the result of an assignment as a condition without parentheses [-Wparentheses] while (cnt = tmsg_get((BYTE *)&pkt, 512)) { ~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:498:13: note: place parentheses around the assignment to silence this warning while (cnt = tmsg_get((BYTE *)&pkt, 512)) { ^ ( ) /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:498:13: note: use '==' to turn this assignment into an equality comparison while (cnt = tmsg_get((BYTE *)&pkt, 512)) { ^ == /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:516:20: warning: multi-character character constant [-Wmultichar] pkt.hdr.wCheck = 'ip'; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:657:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ProgramData.programname = "Diablo Retail"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:811:104: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (!SNetCreateGame("local", "local", "local", 0, (char *)&sgGameInitInfo, sizeof(sgGameInitInfo), 1, "local", "local", &unused)) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:811:113: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (!SNetCreateGame("local", "local", "local", 0, (char *)&sgGameInitInfo, sizeof(sgGameInitInfo), 1, "local", "local", &unused)) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:870:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawDlg("Network upgrade failed"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:920:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szEvent = "Player '%s' (level %d) just joined the game"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/multi.cpp:922:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szEvent = "Player '%s' (level %d) is already in the game"; ^ 3 warnings generated. [ 47%] Building CXX object CMakeFiles/devilution.dir/Source/pack.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:263:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "L1Braz", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:264:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "L1Doors", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:265:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Lever", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:266:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Chest1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:267:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Chest2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:268:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Banner", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:269:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "SkulPile", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:270:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "SkulFire", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:271:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "SkulStik", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:272:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "CruxSk1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:273:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "CruxSk2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:274:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "CruxSk3", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:275:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Book1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:276:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Book2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:277:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Rockstan", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:278:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Angel", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:279:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Chest3", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:280:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Burncros", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:281:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Candle2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:282:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Nude2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:283:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Switch4", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:284:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "TNudeM", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:285:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "TNudeW", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:286:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "TSoul", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:287:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "L2Doors", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:288:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WTorch4", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:289:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WTorch3", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:290:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sarc", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:291:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Flame1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:292:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Prsrplt1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:293:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Traphole", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:294:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "MiniWatr", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:295:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WTorch2", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:296:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WTorch1", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:297:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "BCase", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:298:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "BShelf", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:299:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "WeapStnd", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:300:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Barrel", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:301:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Barrelex", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:302:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "LShrineG", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:303:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "RShrineG", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:304:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Bloodfnt", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:305:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Decap", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:306:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Pedistl", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:307:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "L3Doors", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:308:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "PFountn", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:309:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Armstand", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:310:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Goatshrn", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:311:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Cauldren", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:312:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "MFountn", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:313:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "TFountn", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:314:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Altboy", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:315:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Mcirl", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:316:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Bkslbrnt", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:317:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Mushptch", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objdat.cpp:318:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "LzStand" ^ 16 warnings generated. 56 warnings generated. [ 48%] Building CXX object CMakeFiles/devilution.dir/Source/path.cpp.o [ 49%] Building CXX object CMakeFiles/devilution.dir/Source/palette.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:29:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Mysterious", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:30:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Hidden", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:31:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Gloomy", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:32:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Weird", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:33:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Magical", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:34:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Stone", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:35:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Religious", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:36:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Enchanted", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:37:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Thaumaturgic", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:38:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Fascinating", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:39:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Cryptic", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:40:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Magical", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:41:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Eldritch", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:42:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Eerie", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:43:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Divine", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:44:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Holy", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:45:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sacred", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:46:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Spiritual", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:47:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Spooky", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:48:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Abandoned", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:49:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Creepy", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:50:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Quiet", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:51:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Secluded", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:52:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Ornate", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:53:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Glimmering", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:54:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Tainted" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:81:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Great Conflict", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:82:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Wages of Sin are War", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:83:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Tale of the Horadrim", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:84:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Dark Exile", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:85:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Sin War", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:86:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Binding of the Three", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:87:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Realms Beyond", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:88:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Tale of the Three", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:89:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Black King" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mpqapi.cpp:16: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mpqapi.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mpqapi.cpp:16: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mpqapi.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/mpqapi.cpp:16: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/mpqapi.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:626:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:629:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:632:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:813:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] mem = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:846:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] mem = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:2471:31: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[myplr]._pMemSpells |= ((__int64)1 << (SPL_GUARDIAN - 1)); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/msg.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/msg.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/msg.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:2810:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] mem = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:3114:41: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] } while (!(plr[pnum]._pMemSpells & ((__int64)1 << r))); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:3145:29: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pMemSpells |= (__int64)1 << (SPL_FIREBOLT - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:3278:29: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pMemSpells |= (__int64)1 << (SPL_CBOLT - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:3381:29: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pMemSpells |= (__int64)1 << (SPL_HBOLT - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:84:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] success = UiProgressDialog("Waiting for game data...", 1, msg_wait_for_turns, 20); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:92:11: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawDlg("The game ended"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/msg.cpp:98:11: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawDlg("Unable to get level data"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/objects.cpp:4257:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); ^ [ 49%] Building CXX object CMakeFiles/devilution.dir/Source/pfile.cpp.o [ 50%] Building CXX object CMakeFiles/devilution.dir/Source/player.cpp.o 6 warnings generated. [ 51%] Building CXX object CMakeFiles/devilution.dir/Source/plrmsg.cpp.o 3 warnings generated. [ 51%] Building CXX object CMakeFiles/devilution.dir/Source/portal.cpp.o [ 52%] Building CXX object CMakeFiles/devilution.dir/Source/quests.cpp.o 22 warnings generated. In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/palette.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/palette.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/palette.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/palette.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/palette.cpp:8: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/palette.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/palette.cpp:29:3: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/palette.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/palette.cpp:110:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\TownData\\Town.pal"); ^ [ 53%] Building CXX object CMakeFiles/devilution.dir/Source/render.cpp.o 47 warnings generated. 5 warnings generated. In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/pfile.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/pfile.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:75:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Warrior", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:76:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Rogue", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:77:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sorceror", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:140:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Warrior", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:141:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Rogue", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:142:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Sorceror", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:181:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "AS"; In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/pfile.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/pfile.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/pfile.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:183:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "ST"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:189:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "AW"; ^ ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/pfile.cpp" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:191:13: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "WL"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:200:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "AT"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:208:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "HT"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:216:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "LM"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:224:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "FM"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:232:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "QM"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:240:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "DT"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:252:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] szCel = "BL"; ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:290:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (GetPlrGFXSize("ST") > GetPlrGFXSize("AS")) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:290:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (GetPlrGFXSize("ST") > GetPlrGFXSize("AS")) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:291:36: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_sframe_size = GetPlrGFXSize("ST"); //TOWN ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:293:36: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_sframe_size = GetPlrGFXSize("AS"); //DUNGEON ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:300:21: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (GetPlrGFXSize("WL") > GetPlrGFXSize("AW")) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:300:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] if (GetPlrGFXSize("WL") > GetPlrGFXSize("AW")) { ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:301:36: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_wframe_size = GetPlrGFXSize("WL"); //TOWN ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:303:36: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_wframe_size = GetPlrGFXSize("AW"); //DUNGEON ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:310:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_aframe_size = GetPlrGFXSize("AT"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:316:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_hframe_size = GetPlrGFXSize("HT"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:322:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_lframe_size = GetPlrGFXSize("LM"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:328:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_fframe_size = GetPlrGFXSize("FM"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:334:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_qframe_size = GetPlrGFXSize("QM"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:340:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_dframe_size = GetPlrGFXSize("DT"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:346:35: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] plr_bframe_size = GetPlrGFXSize("BL"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:647:28: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pAblSpells = (__int64)1 << (SPL_REPAIR - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:650:28: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pAblSpells = (__int64)1 << (SPL_DISARM - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:652:28: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] plr[pnum]._pAblSpells = (__int64)1 << (SPL_RECHARGE - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:1629:14: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DrawInvMsg("A duplicate item has been detected. Destroying duplicate..."); ^ [ 54%] Building CXX object CMakeFiles/devilution.dir/Source/restrict.cpp.o [ 54%] Building CXX object CMakeFiles/devilution.dir/Source/scrollrt.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:2827:25: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] & (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:2836:25: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] & (unsigned __int64)1 << (plr[pnum]._pRSpell - 1))) { ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/player.cpp:3361:12: warning: 'aligned' attribute ignored when parsing type [-Wignored-attributes] msk |= (__int64)1 << (b - 1); ^~~~~~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/SourceS/miniwin.h:21:42: note: expanded from macro '__int64' #define __int64 long long __attribute__((aligned(8))) ^~~~~~~~~~ 3 warnings generated. /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:28:88: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 5, -1, DTYPE_NONE, Q_ROCK, 100, 0, 0, TEXT_INFRA5, "The Magic Rock" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:29:93: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 9, -1, DTYPE_NONE, Q_MUSHROOM, 100, 0, 0, TEXT_MUSH8, "Black Mushroom" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:30:91: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 4, -1, DTYPE_NONE, Q_GARBUD, 100, 0, 0, TEXT_GARBUD1, "Gharbad The Weak" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:31:89: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 8, -1, DTYPE_NONE, Q_ZHAR, 100, 0, 0, TEXT_ZHAR1, "Zhar the Mad" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:32:89: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 14, -1, DTYPE_NONE, Q_VEIL, 100, 0, 0, TEXT_VEIL9, "Lachdanan" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:33:92: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 15, -1, DTYPE_NONE, Q_DIABLO, 100, 0, 1, TEXT_VILE3, "Diablo" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:34:91: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 2, 2, DTYPE_NONE, Q_BUTCHER, 100, 0, 1, TEXT_BUTCH9, "The Butcher" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:35:94: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 4, -1, DTYPE_NONE, Q_LTBANNER, 100, 0, 0, TEXT_BANNER2, "Ogden's Sign" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:36:89: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 7, -1, DTYPE_NONE, Q_BLIND, 100, 0, 0, TEXT_BLINDING, "Halls of the Blind" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:37:89: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 5, -1, DTYPE_NONE, Q_BLOOD, 100, 0, 0, TEXT_BLOODY, "Valor" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:38:89: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 10, -1, DTYPE_NONE, Q_ANVIL, 100, 0, 0, TEXT_ANVIL5, "Anvil of Fury" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:39:90: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 13, -1, DTYPE_NONE, Q_WARLORD, 100, 0, 0, TEXT_BLOODWAR, "Warlord of Blood" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:40:93: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 3, 3, DTYPE_CATHEDRAL, Q_SKELKING, 100, 1, 1, TEXT_KING2, "The Curse of King Leoric" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:41:93: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 2, -1, DTYPE_CAVES, Q_PWATER, 100, 4, 0, TEXT_POISON3, "Poisoned Water Supply" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:42:91: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 6, -1, DTYPE_CATACOMBS, Q_SCHAMB, 100, 2, 0, TEXT_BONER, "The Chamber of Bone" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:43:95: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { 15, 15, DTYPE_CATHEDRAL, Q_BETRAYER, 100, 5, 1, TEXT_VILE1, "Archbishop Lazarus" }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:57:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "King Leoric's Tomb", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:58:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "The Chamber of Bone", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:59:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Maze", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:60:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "A Dark Passage", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:61:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Unholy Altar" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:219:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L3Data\\L3pwater.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:415:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:446:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:479:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:505:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Blind1.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:531:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:656:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L3Data\\L3pwater.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:658:16: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L3Data\\L3pfoul.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:772:28: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PrintQLString(0, 2, TRUE, "Quest Log", 3); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/quests.cpp:779:29: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] PrintQLString(0, 22, TRUE, "Close Quest Log", 0); ^ [ 55%] Building CXX object CMakeFiles/devilution.dir/Source/setmaps.cpp.o [ 56%] Building CXX object CMakeFiles/devilution.dir/Source/sha.cpp.o [ 56%] Building CXX object CMakeFiles/devilution.dir/Source/spelldat.cpp.o 31 warnings generated. [ 57%] Building CXX object CMakeFiles/devilution.dir/Source/spells.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:63:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "standing", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:64:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (1)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:65:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (2)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:66:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (3)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:67:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:68:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "getting hit", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:69:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "dying", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:70:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking (special)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:71:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "fading in", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:72:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "fading out", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:73:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking (ranged)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:74:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "standing (special)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:75:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking (special ranged)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:76:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "delaying", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:77:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "charging", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:78:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "stoned", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:79:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "healing", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:80:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "talking" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:84:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "standing", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:85:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (1)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:86:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (2)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:87:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "walking (3)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:88:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking (melee)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:89:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "attacking (ranged)", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:90:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "blocking", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:91:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "getting hit", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:92:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "dying", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:93:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "casting a spell", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:94:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "changing levels", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:95:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "quitting" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:385:19: warning: implicit conversion from 'int' to 'char' changes value from 165 to -91 [-Wconstant-conversion] Cl2DrawOutline(165, px, py, pCelBuff, nCel, nWidth); ~~~~~~~~~~~~~~ ^~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:510:18: warning: implicit conversion from 'int' to 'char' changes value from 194 to -62 [-Wconstant-conversion] CelBlitOutline(194, sx, sy, object[bv]._oAnimData, object[bv]._oAnimFrame, object[bv]._oAnimWidth); ~~~~~~~~~~~~~~ ^~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:601:18: warning: implicit conversion from 'int' to 'char' changes value from 181 to -75 [-Wconstant-conversion] CelBlitOutline(181, px, sy, pItem->_iAnimData, pItem->_iAnimFrame, pItem->_iAnimWidth); ~~~~~~~~~~~~~~ ^~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:625:19: warning: implicit conversion from 'int' to 'char' changes value from 166 to -90 [-Wconstant-conversion] CelBlitOutline(166, px, sy, towner[mi]._tAnimData, towner[mi]._tAnimFrame, towner[mi]._tAnimWidth); ~~~~~~~~~~~~~~ ^~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/scrollrt.cpp:651:18: warning: implicit conversion from 'int' to 'char' changes value from 233 to -23 [-Wconstant-conversion] Cl2DrawOutline(233, px, py, pMonster->_mAnimData, pMonster->_mAnimFrame, pMonster->MType->width); ~~~~~~~~~~~~~~ ^~~ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:66:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:67:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Skeleton King's Lair", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:68:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Chamber of Bone", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:69:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Maze", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:70:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Poisoned Water Supply", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:71:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Archbishop Lazarus' Lair", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:150:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPreL1Dungeon("Levels\\L1Data\\SklKng1.DUN", 83, 45); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:151:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadL1Dungeon("Levels\\L1Data\\SklKng2.DUN", 83, 45); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:152:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L1Data\\L1_2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:162:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPreL2Dungeon("Levels\\L2Data\\Bonecha2.DUN", 69, 39); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:163:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadL2Dungeon("Levels\\L2Data\\Bonecha1.DUN", 69, 39); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:164:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L2Data\\L2_2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:173:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPreL1Dungeon("Levels\\L1Data\\Lv1MazeA.DUN", 20, 50); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:174:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:175:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L1Data\\L1_5.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:177:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DRLG_SetMapTrans("Levels\\L1Data\\Lv1MazeA.DUN"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:182:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPreL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 19, 50); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:183:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 31, 83); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:184:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L3Data\\L3pfoul.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:193:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPreL1Dungeon("Levels\\L1Data\\Vile1.DUN", 35, 36); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:194:17: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadL1Dungeon("Levels\\L1Data\\Vile2.DUN", 35, 36); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:195:15: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] LoadPalette("Levels\\L1Data\\L1_2.pal"); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/setmaps.cpp:198:20: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] DRLG_SetMapTrans("Levels\\L1Data\\Vile1.DUN"); ^ 39 warnings generated. 23 warnings generated. [ 58%] Building CXX object CMakeFiles/devilution.dir/Source/stores.cpp.o 35 warnings generated. [ 59%] Building CXX object CMakeFiles/devilution.dir/Source/textdat.cpp.o [ 59%] Building CXX object CMakeFiles/devilution.dir/Source/sync.cpp.o In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/restrict.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/restrict.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/restrict.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/restrict.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/restrict.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/restrict.cpp" ^ 3 warnings generated. [ 60%] Building CXX object CMakeFiles/devilution.dir/Source/themes.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:15:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:15:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, TRUE, FALSE, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:16:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:17:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TRUE, FALSE, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:18:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FALSE, FALSE, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:19:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:19:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, FALSE, TRUE, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:20:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, TRUE, FALSE, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:21:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, TRUE, FALSE, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:23:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, TRUE, FALSE, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:27:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, FALSE, FALSE, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:28:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, FALSE, FALSE, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:29:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, FALSE, FALSE, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:30:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, TRUE, FALSE, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:32:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, TRUE, FALSE, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:36:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FALSE, FALSE, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:37:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, TRUE, FALSE, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:38:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:39:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:40:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, FALSE, FALSE, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:41:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, FALSE, FALSE, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:42:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, TRUE, FALSE, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:44:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, FALSE, FALSE, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:48:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, TRUE, FALSE, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:49:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, TRUE, FALSE, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:51:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, FALSE, FALSE, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:55:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, FALSE, FALSE, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:56:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:56:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:57:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:57:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, FALSE, TRUE, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:58:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:58:62: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, FALSE, FALSE, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:59:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, FALSE, FALSE, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:60:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TRUE, FALSE, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:61:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, TRUE, FALSE, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:62:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, FALSE, TRUE, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:63:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, FALSE, FALSE, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:64:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, FALSE, TRUE, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:66:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, FALSE, FALSE, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/spelldat.cpp:67:43: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, FALSE, FALSE, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 }, ^ 41 warnings generated. [ 61%] Building CXX object CMakeFiles/devilution.dir/Source/tmsg.cpp.o [ 62%] Building CXX object CMakeFiles/devilution.dir/Source/towners.cpp.o [ 62%] Building CXX object CMakeFiles/devilution.dir/Source/town.cpp.o [ 63%] Building CXX object CMakeFiles/devilution.dir/Source/track.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:166:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " Ahh, the story of our King, is it? The tragic fall of Leoric was a harsh blow to this land. The people always loved the King, and now they live in mortal fear of him. The question that I keep asking myself is how he could have fallen so far from the Light, as Leoric had always been the holiest of men. Only the vilest powers of Hell could so utterly destroy a man from within... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:168:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The village needs your help, good master! Some months ago King Leoric's son, Prince Albrecht, was kidnapped. The King went into a rage and scoured the village for his missing child. With each passing day, Leoric seemed to slip deeper into madness. He sought to blame innocent townsfolk for the boy's disappearance and had them brutally executed. Less than half of us survived his insanity...\n \nThe King's Knights and Priests tried to placate him, but he turned against them and sadly, they were forced to kill him. With his dying breath the King called down a terrible curse upon his former followers. He vowed that they would serve him in darkness forever...\n \nThis is where things take an even darker twist than I thought possible! Our former King has risen from his eternal sleep and now commands a legion of undead minions within the Labyrinth. His body was buried in a tomb three levels beneath the Cathedral. Please, good master, put his soul at ease by destroying his now cursed form... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:170:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "As I told you, good master, the King was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:172:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The curse of our King has passed, but I fear that it was only part of a greater evil at work. However, we may yet be saved from the darkness that consumes our land, for your victory is a good omen. May Light guide you on your way, good master. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:174:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The loss of his son was too much for King Leoric. I did what I could to ease his madness, but in the end it overcame him. A black curse has hung over this kingdom from that day forward, but perhaps if you were to free his spirit from his earthly prison, the curse would be lifted... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:176:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I don't like to think about how the King died. I like to remember him for the kind and just ruler that he was. His death was so sad and seemed very wrong, somehow. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:178:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I made many of the weapons and most of the armor that King Leoric used to outfit his knights. I even crafted a huge two-handed sword of the finest mithril for him, as well as a field crown to match. I still cannot believe how he died, but it must have been some sinister force that drove him insane! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:180:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I don't care about that. Listen, no skeleton is gonna be MY king. Leoric is King. King, so you hear me? HAIL TO THE KING! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:182:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The dead who walk among the living follow the cursed King. He holds the power to raise yet more warriors for an ever growing army of the undead. If you do not stop his reign, he will surely march across this land and slay all who still live here. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:184:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Look, I'm running a business here. I don't sell information, and I don't care about some King that's been dead longer than I've been alive. If you need something to use against this King of the undead, then I can help you out... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:186:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The warmth of life has entered my tomb. Prepare yourself, mortal, to serve my Master for eternity! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:188:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I see that this strange behavior puzzles you as well. I would surmise that since many demons fear the light of the sun and believe that it holds great power, it may be that the rising sun depicted on the sign you speak of has led them to believe that it too holds some arcane powers. Hmm, perhaps they are not all as smart as we had feared... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:190:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Master, I have a strange experience to relate. I know that you have a great knowledge of those monstrosities that inhabit the labyrinth, and this is something that I cannot understand for the very life of me... I was awakened during the night by a scraping sound just outside of my tavern. When I looked out from my bedroom, I saw the shapes of small demon-like creatures in the inn yard. After a short time, they ran off, but not before stealing the sign to my inn. I don't know why the demons would steal my sign but leave my family in peace... 'tis strange, no? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:192:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Oh, you didn't have to bring back my sign, but I suppose that it does save me the expense of having another one made. Well, let me see, what could I give you as a fee for finding it? Hmmm, what have we here... ah, yes! This cap was left in one of the rooms by a magician who stayed here some time ago. Perhaps it may be of some value to you. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:194:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "My goodness, demons running about the village at night, pillaging our homes - is nothing sacred? I hope that Ogden and Garda are all right. I suppose that they would come to see me if they were hurt... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:196:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Oh my! Is that where the sign went? My Grandmother and I must have slept right through the whole thing. Thank the Light that those monsters didn't attack the inn. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:198:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Demons stole Ogden's sign, you say? That doesn't sound much like the atrocities I've heard of - or seen. \n \nDemons are concerned with ripping out your heart, not your signpost. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:200:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You know what I think? Somebody took that sign, and they gonna want lots of money for it. If I was Ogden... and I'm not, but if I was... I'd just buy a new sign with some pretty drawing on it. Maybe a nice mug of ale or a piece of cheese... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:202:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "No mortal can truly understand the mind of the demon. \n \nNever let their erratic actions confuse you, as that too may be their plan. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:204:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What - is he saying I took that? I suppose that Griswold is on his side, too. \n \nLook, I got over simple sign stealing months ago. You can't turn a profit on a piece of wood. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:206:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hey - You that one that kill all! You get me Magic Banner or we attack! You no leave with life! You kill big uglies and give back Magic. Go past corner and door, find uglies. You give, you go! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:208:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You kill uglies, get banner. You bring to me, or else... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:210:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You give! Yes, good! Go now, we strong. We kill all with big Magic! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:212:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "This does not bode well, for it confirms my darkest fears. While I did not allow myself to believe the ancient legends, I cannot deny them now. Perhaps the time has come to reveal who I am.\n \nMy true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released.\n \nThe Archbishop Lazarus, once King Leoric's most trusted advisor, led a party of simple townsfolk into the Labyrinth to find the King's missing son, Albrecht. Quite some time passed before they returned, and only a few of them escaped with their lives.\n \nCurse me for a fool! I should have suspected his veiled treachery then. It must have been Lazarus himself who kidnapped Albrecht and has since hidden him within the Labyrinth. I do not understand why the Archbishop turned to the darkness, or what his interest is in the child. unless he means to sacrifice him to his dark masters!\n \nThat must be what he has planned! The survivors of his 'rescue party' say that Lazarus was last seen running into the deepest bowels of the labyrinth. You must hurry and save the prince from the sacrificial blade of this demented fiend! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:214:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You must hurry and rescue Albrecht from the hands of Lazarus. The prince and the people of this kingdom are counting on you! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:216:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Your story is quite grim, my friend. Lazarus will surely burn in Hell for his horrific deed. The boy that you describe is not our prince, but I believe that Albrecht may yet be in danger. The symbol of power that you speak of must be a portal in the very heart of the labyrinth.\n \nKnow this, my friend - The evil that you move against is the dark Lord of Terror. He is known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago and I fear that he seeks to once again sow chaos in the realm of mankind. You must venture through the portal and destroy Diablo before it is too late! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:218:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Lazarus was the Archbishop who led many of the townspeople into the labyrinth. I lost many good friends that day, and Lazarus never returned. I suppose he was killed along with most of the others. If you would do me a favor, good master - please do not talk to Farnham about that day. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:220:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "|", 1, 5, TSFX_STORY38 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:221:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "|", 1, 5, TSFX_STORY38 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:222:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I was shocked when I heard of what the townspeople were planning to do that night. I thought that of all people, Lazarus would have had more sense than that. He was an Archbishop, and always seemed to care so much for the townsfolk of Tristram. So many were injured, I could not save them all... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:224:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I remember Lazarus as being a very kind and giving man. He spoke at my mother's funeral, and was supportive of my grandmother and myself in a very troubled time. I pray every night that somehow, he is still alive and safe. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:226:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I was there when Lazarus led us into the labyrinth. He spoke of holy retribution, but when we started fighting those hellspawn, he did not so much as lift his mace against them. He just ran deeper into the dim, endless chambers that were filled with the servants of darkness! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:228:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "They stab, then bite, then they're all around you. Liar! LIAR! They're all dead! Dead! Do you hear me? They just keep falling and falling... their blood spilling out all over the floor... all his fault... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:230:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I did not know this Lazarus of whom you speak, but I do sense a great conflict within his being. He poses a great danger, and will stop at nothing to serve the powers of darkness which have claimed him as theirs. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:232:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Yes, the righteous Lazarus, who was sooo effective against those monsters down there. Didn't help save my leg, did it? Look, I'll give you a free piece of advice. Ask Farnham, he was there. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:234:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Abandon your foolish quest. All that awaits you is the wrath of my Master! You are too late to save the child. Now you will join him in Hell! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:236:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " |", 0, 5, USFX_LAZ1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:237:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hmm, I don't know what I can really tell you about this that will be of any help. The water that fills our wells comes from an underground spring. I have heard of a tunnel that leads to a great lake - perhaps they are one and the same. Unfortunately, I do not know what would cause our water supply to be tainted. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:239:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry. \n \nPlease, do what you can or I don't know what we will do. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:241:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I'm glad I caught up to you in time! Our wells have become brackish and stagnant and some of the townspeople have become ill drinking from them. Our reserves of fresh water are quickly running dry. I believe that there is a passage that leads to the springs that serve our town. Please find what has caused this calamity, or we all will surely perish. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:243:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Please, you must hurry. Every hour that passes brings us closer to having no water to drink. \n \nWe cannot survive for long without your help. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:245:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What's that you say - the mere presence of the demons had caused the water to become tainted? Oh, truly a great evil lurks beneath our town, but your perseverance and courage gives us hope. Please take this ring - perhaps it will aid you in the destruction of such vile creatures. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:247:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "My grandmother is very weak, and Garda says that we cannot drink the water from the wells. Please, can you do something to help us? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:249:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Pepin has told you the truth. We will need fresh water badly, and soon. I have tried to clear one of the smaller wells, but it reeks of stagnant filth. It must be getting clogged at the source. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:251:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You drink water? |", 1, 8, TSFX_DRUNK4 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:252:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The people of Tristram will die if you cannot restore fresh water to their wells. \n \nKnow this - demons are at the heart of this matter, but they remain ignorant of what they have spawned. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:254:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "For once, I'm with you. My business runs dry - so to speak - if I have no market to sell to. You better find out what is going on, and soon! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:256:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "A book that speaks of a chamber of human bones? Well, a Chamber of Bone is mentioned in certain archaic writings that I studied in the libraries of the East. These tomes inferred that when the Lords of the underworld desired to protect great treasures, they would create domains where those who died in the attempt to steal that treasure would be forever bound to defend it. A twisted, but strangely fitting, end? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:258:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I am afraid that I don't know anything about that, good master. Cain has many books that may be of some help. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:260:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "This sounds like a very dangerous place. If you venture there, please take great care. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:262:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I am afraid that I haven't heard anything about that. Perhaps Cain the Storyteller could be of some help. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:264:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I know nothing of this place, but you may try asking Cain. He talks about many things, and it would not surprise me if he had some answers to your question. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:266:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Okay, so listen. There's this chamber of wood, see. And his wife, you know - her - tells the tree... cause you gotta wait. Then I says, that might work against him, but if you think I'm gonna PAY for this... you... uh... yeah. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:268:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You will become an eternal servant of the dark lords should you perish within this cursed domain. \n \nEnter the Chamber of Bone at your own peril. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:270:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "A vast and mysterious treasure, you say? Maybe I could be interested in picking up a few things from you... or better yet, don't you need some rare and expensive supplies to get you through this ordeal? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:272:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the Labyrinth to find the King's missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay within the cold earth... Lazarus abandoned them down there - left in the clutches of unspeakable horrors - to die. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:274:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:276:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "By the Light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the Cathedral. I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:278:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "When Farnham said something about a butcher killing people, I immediately discounted it. But since you brought it up, maybe it is true. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:280:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I saw what Farnham calls the Butcher as it swathed a path through the bodies of my friends. He swung a cleaver as large as an axe, hewing limbs and cutting down brave men where they stood. I was separated from the fray by a host of small screeching demons and somehow found the stairway leading out. I never saw that hideous beast again, but his blood-stained visage haunts me to this day. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:282:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Big! Big cleaver killing all my friends. Couldn't stop him, had to run away, couldn't save them. Trapped in a room with so many bodies... so many friends... NOOOOOOOOOO! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:284:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Butcher is a sadistic creature that delights in the torture and pain of others. You have seen his handiwork in the drunkard Farnham. His destruction will do much to ensure the safety of this village. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:286:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I know more than you'd think about that grisly fiend. His little friends got a hold of me and managed to get my leg before Griswold pulled me out of that hole. \n \nI'll put it bluntly - kill him before he kills you and adds your corpse to his collection. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:288:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Please, listen to me. The Archbishop Lazarus, he led us down here to find the lost prince. The bastard led us into a trap! Now everyone is dead...killed by a demon he called the Butcher. Avenge us! Find this Butcher and slay him so that our souls may finally rest... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:290:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " |", 1, 5, USFX_CLEAVER }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:48:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Griswold", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:49:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Pepin", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:50:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:51:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Ogden", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:52:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Cain", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:291:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You recite an interesting rhyme written in a style that reminds me of other works. Let me think now - what was it?\n \n...Darkness shrouds the Hidden. Eyes glowing unseen with only the sounds of razor claws briefly scraping to torment those poor souls who have been made sightless for all eternity. The prison for those so damned is named the Halls of the Blind... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:293:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I never much cared for poetry. Occasionally, I had cause to hire minstrels when the inn was doing well, but that seems like such a long time ago now. \n \nWhat? Oh, yes... uh, well, I suppose you could see what someone else knows. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:53:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Farnham", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:54:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Adria", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:55:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Gillian", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:56:2: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] "Wirt" ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:63:32: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:295:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "This does seem familiar, somehow. I seem to recall reading something very much like that poem while researching the history of demonic afflictions. It spoke of a place of great evil that... wait - you're not going there are you? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:297:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you have questions about blindness, you should talk to Pepin. I know that he gave my grandmother a potion that helped clear her vision, so maybe he can help you, too. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:299:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSTextBoxCels = LoadFileInMem("Data\\TextBox2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:64:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSPentSpn2Cels = LoadFileInMem("Data\\PentSpn2.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:65:33: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSTextSlidCels = LoadFileInMem("Data\\TextSlid.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:370:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); ^ { "I am afraid that I have neither heard nor seen a place that matches your vivid description, my friend. Perhaps Cain the Storyteller could be of some help. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:301:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Look here... that's pretty funny, huh? Get it? Blind - look here? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:303:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "This is a place of great anguish and terror, and so serves its master well. \n \nTread carefully or you may yourself be staying much longer than you had anticipated. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:305:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:371:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 3, TRUE, "Blacksmith's shop", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:372:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 7, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:373:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 10, TRUE, "Talk to Griswold", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:374:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Lets see, am I selling you something? No. Are you giving me money to tell you about this? No. Are you now leaving and going to talk to the storyteller who lives for this kind of thing? Yes. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:307:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You claim to have spoken with Lachdanan? He was a great hero during his life. Lachdanan was an honorable and just man who served his King faithfully for years. But of course, you already know that.\n \nOf those who were caught within the grasp of the King's Curse, Lachdanan would be the least likely to submit to the darkness without a fight, so I suppose that your story could be true. If I were in your place, my friend, I would find a way to release him from his torture. |", ^ AddSText(0, 12, TRUE, "Buy basic items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:375:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "Buy premium items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:376:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:377:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Repair items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:309:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You speak of a brave warrior long dead! I'll have no such talk of speaking with departed souls in my inn yard, thank you very much. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:311:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "A golden elixir, you say. I have never concocted a potion of that color before, so I can't tell you how it would effect you if you were to try to drink it. As your healer, I strongly advise that should you find such an elixir, do as Lachdanan asks and DO NOT try to use it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:313:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:378:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 20, TRUE, "Leave the shop", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:482:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(40, l, FALSE, "Unique Item", iclr, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:498:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); ^ { "I've never heard of a Lachdanan before. I'm sorry, but I don't think that I can be of much help to you. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:315:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If it is actually Lachdanan that you have met, then I would advise that you aid him. I dealt with him on several occasions and found him to be honest and loyal in nature. The curse that fell upon the followers of King Leoric would fall especially hard upon him. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:317:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " Lachdanan is dead. Everybody knows that, and you can't fool me into thinking any other way. You can't talk to the dead. I know! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:567:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:319:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You may meet people who are trapped within the Labyrinth, such as Lachdanan. \n \nI sense in him honor and great guilt. Aid him, and you aid all of Tristram. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:321:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wait, let me guess. Cain was swallowed up in a gigantic fissure that opened beneath him. He was incinerated in a ball of hellfire, and can't answer your questions anymore. Oh, that isn't what happened? Then I guess you'll be buying something or you'll be on your way. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:323:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); ^ { "Please, don't kill me, just hear me out. I was once Captain of King Leoric's Knights, upholding the laws of this land with justice and honor. Then his dark Curse fell upon us for the role we played in his tragic death. As my fellow Knights succumbed to their twisted fate, I fled from the King's burial chamber, searching for some way to free myself from the Curse. I failed...\n \nI have heard of a Golden Elixir that could lift the Curse and allow my soul to rest, but I have been unable to find it. My strength now wanes, and with it the last of my humanity as well. Please aid me and find the Elixir. I will repay your efforts - I swear upon my honor. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:325:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You have not found the Golden Elixir. I fear that I am doomed for eternity. Please, keep trying... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:327:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You have saved my soul from damnation, and for that I am in your debt. If there is ever a way that I can repay you from beyond the grave I will find it, but for now - take my helm. On the journey I am about to take I will have little use for it. May it protect you against the dark powers below. Go with the Light, my friend... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:329:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold speaks of The Anvil of Fury - a legendary artifact long searched for, but never found. Crafted from the metallic bones of the Razor Pit demons, the Anvil of Fury was smelt around the skulls of the five most powerful magi of the underworld. Carved with runes of power and chaos, any weapon or armor forged upon this Anvil will be immersed into the realm of Chaos, imbedding it with magical properties. It is said that the unpredictable nature of Chaos makes it difficult to know what the outcome of this smithing will be... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:331:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Don't you think that Griswold would be a better person to ask about this? He's quite handy, you know. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:333:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:671:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:682:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:741:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:754:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you had been looking for information on the Pestle of Curing or the Silver Chalice of Purification, I could have assisted you, my friend. However, in this matter, you would be better served to speak to either Griswold or Cain. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:335:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold's father used to tell some of us when we were growing up about a giant anvil that was used to make mighty weapons. He said that when a hammer was struck upon this anvil, the ground would shake with a great fury. Whenever the earth moves, I always remember that story. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:337:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:785:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 2, TRUE, "Witch's shack", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:786:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:787:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Adria", COL_BLUE, TRUE); ^ { "Greetings! It's always a pleasure to see one of my best customers! I know that you have been venturing deeper into the Labyrinth, and there is a story I was told that you may find worth the time to listen to...\n \nOne of the men who returned from the Labyrinth told me about a mystic anvil that he came across during his escape. His description reminded me of legends I had heard in my youth about the burning Hellforge where powerful weapons of magic are crafted. The legend had it that deep within the Hellforge rested the Anvil of Fury! This Anvil contained within it the very essence of the demonic underworld...\n \nIt is said that any weapon crafted upon the burning Anvil is imbued with great power. If this anvil is indeed the Anvil of Fury, I may be able to make you a weapon capable of defeating even the darkest lord of Hell! \n \nFind the Anvil for me, and I'll get to work! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:788:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "Buy items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:789:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 16, TRUE, "Sell items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:790:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Recharge staves", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:791:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:339:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Nothing yet, eh? Well, keep searching. A weapon forged upon the Anvil could be your best hope, and I am sure that I can make you one of legendary proportions. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:341:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I can hardly believe it! This is the Anvil of Fury - good work, my friend. Now we'll show those bastards that there are no weapons in Hell more deadly than those made by men! Take this and may Light protect you. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:343:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 20, TRUE, "Leave the shack", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:846:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:931:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:942:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ { "Griswold can't sell his anvil. What will he do then? And I'd be angry too if someone took my anvil! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:345:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "There are many artifacts within the Labyrinth that hold powers beyond the comprehension of mortals. Some of these hold fantastic power that can be used by either the Light or the Darkness. Securing the Anvil from below could shift the course of the Sin War towards the Light. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:347:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you were to find this artifact for Griswold, it could put a serious damper on my business here. Awwww, you'll never find it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1001:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1012:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1023:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "You do not have enough gold", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1031:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:349:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "You do not have enough room in inventory", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1096:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Yes", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1097:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 20, TRUE, "No", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1104:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 2, TRUE, "Wirt the Peg-legged boy", COL_GOLD, FALSE); ^ { "The Gateway of Blood and the Halls of Fire are landmarks of mystic origin. Wherever this book you read from resides it is surely a place of great power.\n \nLegends speak of a pedestal that is carved from obsidian stone and has a pool of boiling blood atop its bone encrusted surface. There are also allusions to Stones of Blood that will open a door that guards an ancient treasure...\n \nThe nature of this treasure is shrouded in speculation, my friend, but it is said that the ancient hero Arkaine placed the holy armor Valor in a secret vault. Arkaine was the first mortal to turn the tide of the Sin War and chase the legions of darkness back to the Burning Hells.\n \nJust before Arkaine died, his armor was hidden away in a secret vault. It is said that when this holy armor is again needed, a hero will arise to don Valor once more. Perhaps you are that hero... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1107:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 8, TRUE, "Talk to Wirt", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1108:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "I have something for sale,", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1109:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "but it will cost 50 gold", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:351:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the Labyrinth. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:353:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hmm... it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that I must have forgotten. Sorry... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:355:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1110:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 16, TRUE, "just to take a look. ", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1111:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "What have you got?", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1112:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 20, TRUE, "Say goodbye", COL_WHITE, TRUE); ^ { "The story of the magic armor called Valor is something I often heard the boys talk about. You had better ask one of the men in the village. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:357:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The armor known as Valor could be what tips the scales in your favor. I will tell you that many have looked for it - including myself. Arkaine hid it well, my friend, and it will take more than a bit of luck to unlock the secrets that have kept it concealed oh, lo these many years. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:359:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz... |", 1, 7, TSFX_DRUNK15 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1114:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Wirt", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1115:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:360:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Should you find these Stones of Blood, use them carefully. \n \nThe way is fraught with danger and your only hope rests within your self trust. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:362:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "You intend to find the armor known as Valor? \n \nNo one has ever figured out where Arkaine stashed the stuff, and if my contacts couldn't find it, I seriously doubt you ever will either. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:364:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I know of only one legend that speaks of such a warrior as you describe. His story is found within the ancient chronicles of the Sin War...\n \nStained by a thousand years of war, blood and death, the Warlord of Blood stands upon a mountain of his tattered victims. His dark blade screams a black curse to the living; a tortured invitation to any who would stand before this Executioner of Hell.\n \nIt is also written that although he was once a mortal who fought beside the Legion of Darkness during the Sin War, he lost his humanity to his insatiable hunger for blood. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:366:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I am afraid that I haven't heard anything about such a vicious warrior, good master. I hope that you do not have to fight him, for he sounds extremely dangerous. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:368:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Cain would be able to tell you much more about something like this than I would ever wish to know. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:370:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you are to battle such a fierce opponent, may Light be your guide and your defender. I will keep you in my thoughts. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:372:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1142:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Leave", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1150:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1151:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 3, TRUE, "Healer's home", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1152:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Dark and wicked legends surrounds the one Warlord of Blood. Be well prepared, my friend, for he shows no mercy or quarter. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:374:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Always you gotta talk about Blood? What about flowers, and sunshine, and that pretty girl that brings the drinks. Listen here, friend - you're obsessive, you know that? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:376:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "His prowess with the blade is awesome, and he has lived for thousands of years knowing only warfare. I am sorry... I can not see if you will defeat him. |", ^ AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1153:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Pepin", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1154:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "Receive healing", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1155:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 16, TRUE, "Buy items", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:378:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I haven't ever dealt with this Warlord you speak of, but he sounds like he's going through a lot of swords. Wouldn't mind supplying his armies... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:380:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "My blade sings for your blood, mortal, and by my dark masters it shall not be denied. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:382:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1156:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Leave Healer's home", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1199:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, FALSE); ^ { "Griswold speaks of the Heaven Stone that was destined for the enclave located in the east. It was being taken there for further study. This stone glowed with an energy that somehow granted vision beyond that which a normal man could possess. I do not know what secrets it holds, my friend, but finding this stone would certainly prove most valuable. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:384:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:386:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1215:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I don't know what it is that they thought they could see with that rock, but I will say this. If rocks are falling from the sky, you had better be careful! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:388:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Well, a caravan of some very important people did stop here, but that was quite a while ago. They had strange accents and were starting on a long journey, as I recall. \n \nI don't see how you could hope to find anything that they would have been carrying. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:390:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 2, TRUE, "The Town Elder", COL_GOLD, FALSE); ^ { "Stay for a moment - I have a story you might find interesting. A caravan that was bound for the eastern kingdoms passed through here some time ago. It was supposedly carrying a piece of the heavens that had fallen to earth! The caravan was ambushed by cloaked riders just north of here along the roadway. I searched the wreckage for this sky rock, but it was nowhere to be found. If you should find it, I believe that I can fashion something useful from it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:392:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I am still waiting for you to bring me that stone from the heavens. I know that I can make something powerful out of it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:394:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Let me see that - aye... aye, it is as I believed. Give me a moment...\n \nAh, Here you are. I arranged pieces of the stone within a silver ring that my father left me. I hope it serves you well. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:396:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I used to have a nice ring; it was a really expensive one, with blue and green and red and silver. Don't remember what happened to it, though. I really miss that ring... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:398:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Heaven Stone is very powerful, and were it any but Griswold who bid you find it, I would prevent it. He will harness its powers and its use will be for the good of us all. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:400:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If anyone can make something out of that rock, Griswold can. He knows what he is doing, and as much as I try to steal his customers, I respect the quality of his work. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:402:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The witch Adria seeks a black mushroom? I know as much about Black Mushrooms as I do about Red Herrings. Perhaps Pepin the Healer could tell you more, but this is something that cannot be found in any of my stories or books. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:404:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Let me just say this. Both Garda and I would never, EVER serve black mushrooms to our honored guests. If Adria wants some mushrooms in her stew, then that is her business, but I can't help you find any. Black mushrooms... disgusting! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:406:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The witch told me that you were searching for the brain of a demon to assist me in creating my elixir. It should be of great value to the many who are injured by those foul beasts, if I can just unlock the secrets I suspect that its alchemy holds. If you can remove the brain of a demon when you kill it, I would be grateful if you could bring it to me. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:408:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Excellent, this is just what I had in mind. I was able to finish the elixir without this, but it can't hurt to have this to study. Would you please carry this to the witch? I believe that she is expecting it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:410:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I think Ogden might have some mushrooms in the storage cellar. Why don't you ask him? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:412:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If Adria doesn't have one of these, you can bet that's a rare thing indeed. I can offer you no more help than that, but it sounds like... a huge, gargantuan, swollen, bloated mushroom! Well, good hunting, I suppose. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:414:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden mixes a MEAN black mushroom, but I get sick if I drink that. Listen, listen... here's the secret - moderation is the key! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:416:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What do we have here? Interesting, it looks like a book of reagents. Keep your eyes open for a black mushroom. It should be fairly large and easy to identify. If you find it, bring it to me, won't you? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:418:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "It's a big, black mushroom that I need. Now run off and get it for me so that I can use it for a special concoction that I am working on. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:420:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Yes, this will be perfect for a brew that I am creating. By the way, the healer is looking for the brain of some demon or another so he can treat those who have been afflicted by their poisonous venom. I believe that he intends to make an elixir from it. If you help him find what he needs, please see if you can get a sample of the elixir for me. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:422:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Why have you brought that here? I have no need for a demon's brain at this time. I do need some of the elixir that the Healer is working on. He needs that grotesque organ that you are holding, and then bring me the elixir. Simple when you think about it, isn't it? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:424:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What? Now you bring me that elixir from the healer? I was able to finish my brew without it. Why don't you just keep it... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:426:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I don't have any mushrooms of any size or color for sale. How about something a bit more useful? |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:428:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "So, the legend of the Map is real. Even I never truly believed any of it! I suppose it is time that I told you the truth about who I am, my friend. You see, I am not all that I seem...\n \nMy true name is Deckard Cain the Elder, and I am the last descendant of an ancient Brotherhood that was dedicated to keeping and safeguarding the secrets of a timeless evil. An evil that quite obviously has now been released...\n \nThe evil that you move against is the dark Lord of Terror - known to mortal men as Diablo. It was he who was imprisoned within the Labyrinth many centuries ago. The Map that you hold now was created ages ago to mark the time when Diablo would rise again from his imprisonment. When the two stars on that map align, Diablo will be at the height of his power. He will be all but invincible...\n \nYou are now in a race against time, my friend! Find Diablo and destroy him before the stars align, for we may never have a chance to rid the world of his evil again! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:430:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Our time is running short! I sense his dark power building and only you can stop him from attaining his full might. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:432:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I am sure that you tried your best, but I fear that even your strength and will may not be enough. Diablo is now at the height of his earthly power, and you will need all your courage and strength to defeat him. May the Light protect and guide you, my friend. I will help in any way that I am able. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:434:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If the witch can't help you and suggests you see Cain, what makes you think that I would know anything? It sounds like this is a very serious matter. You should hurry along and see the storyteller as Adria suggests. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:436:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I can't make much of the writing on this map, but perhaps Adria or Cain could help you decipher what this refers to. \n \nI can see that it is a map of the stars in our sky, but any more than that is beyond my talents. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:438:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The best person to ask about that sort of thing would be our storyteller. \n \nCain is very knowledgeable about ancient writings, and that is easily the oldest looking piece of paper that I have ever seen. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:440:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I have never seen a map of this sort before. Where'd you get it? Although I have no idea how to read this, Cain or Adria may be able to provide the answers that you seek. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:442:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Listen here, come close. I don't know if you know what I know, but you have really got somethin' here. That's a map. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:444:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Oh, I'm afraid this does not bode well at all. This map of the stars portends great disaster, but its secrets are not mine to tell. The time has come for you to have a very serious conversation with the Storyteller... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:446:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I've been looking for a map, but that certainly isn't it. You should show that to Adria - she can probably tell you what it is. I'll say one thing; it looks old, and old usually means valuable. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:448:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Pleeeease, no hurt. No Kill. Keep alive and next time good bring to you. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:450:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Something for you I am making. Again, not kill Gharbad. Live and give good. \n \nYou take this as proof I keep word... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:452:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Nothing yet! Almost done. \n \nVery powerful, very strong. Live! Live! \n \nNo pain and promise I keep! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:454:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "This too good for you. Very Powerful! You want - you take! |", /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1216:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1217:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Cain", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1218:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 14, TRUE, "Identify an item", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1219:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:456:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What?! Why are you here? All these interruptions are enough to make one insane. Here, take this and leave me to my work. Trouble me no more! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:458:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Arrrrgh! Your curiosity will be the death of you!!! |", 1, 7, USFX_ZHAR2 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:460:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hello, my friend. Stay awhile and listen... |", 0, 5, TSFX_STORY25 }, ^ AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:472:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "While you are venturing deeper into the Labyrinth you may find tomes of great knowledge hidden there. \n \nRead them carefully for they can tell you things that even I cannot. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:474:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I know of many myths and legends that may contain answers to questions that may arise in your journeys into the Labyrinth. If you come across challenges and questions to which you seek knowledge, seek me out and I will tell you what I can. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:476:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold - a man of great action and great courage. I bet he never told you about the time he went into the Labyrinth to save Wirt, did he? He knows his fair share of the dangers to be found there, but then again - so do you. He is a skilled craftsman, and if he claims to be able to help you in any way, you can count on his honesty and his skill. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:478:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden has owned and run the Rising Sun Inn and Tavern for almost four years now. He purchased it just a few short months before everything here went to hell. He and his wife Garda do not have the money to leave as they invested all they had in making a life for themselves here. He is a good man with a deep sense of responsibility. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:480:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Poor Farnham. He is a disquieting reminder of the doomed assembly that entered into the Cathedral with Lazarus on that dark day. He escaped with his life, but his courage and much of his sanity were left in some dark pit. He finds comfort only at the bottom of his tankard nowadays, but there are occasional bits of truth buried within his constant ramblings. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:482:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1297:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1308:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1327:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 7, TRUE, "This item is:", COL_WHITE, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1330:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The witch, Adria, is an anomaly here in Tristram. She arrived shortly after the Cathedral was desecrated while most everyone else was fleeing. She had a small hut constructed at the edge of town, seemingly overnight, and has access to many strange and arcane artifacts and tomes of knowledge that even I have never seen before. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:484:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The story of Wirt is a frightening and tragic one. He was taken from the arms of his mother and dragged into the labyrinth by the small, foul demons that wield wicked spears. There were many other children taken that day, including the son of King Leoric. The Knights of the palace went below, but never returned. The Blacksmith found the boy, but only after the foul beasts had begun to torture him for their sadistic pleasures. |", ^ AddSText(0, 18, TRUE, "Done", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1371:25: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, sn2, TRUE, "Gossip", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1373:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 22, TRUE, "Back", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1380:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 1, TRUE, "Welcome to the", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:486:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ah, Pepin. I count him as a true friend - perhaps the closest I have here. He is a bit addled at times, but never a more caring or considerate soul has existed. His knowledge and skills are equaled by few, and his door is always open. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:488:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gillian is a fine woman. Much adored for her high spirits and her quick laugh, she holds a special place in my heart. She stays on at the tavern to support her elderly grandmother who is too sick to travel. I sometimes fear for her safety, but I know that any man in the village would rather die than see her harmed. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1381:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 3, TRUE, "Rising Sun", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1382:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1383:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Ogden", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1384:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:491:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Greetings, good master. Welcome to the Tavern of the Rising Sun! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:503:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Many adventurers have graced the tables of my tavern, and ten times as many stories have been told over as much ale. The only thing that I ever heard any of them agree on was this old axiom. Perhaps it will help you. You can cut the flesh, but you must crush the bone. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:505:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Leave the tavern", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1393:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 2, TRUE, "Gillian", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1394:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1395:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Gillian", COL_BLUE, TRUE); ^ { "Griswold the blacksmith is extremely knowledgeable about weapons and armor. If you ever need work done on your gear, he is definitely the man to see. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:507:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Farnham spends far too much time here, drowning his sorrows in cheap ale. I would make him leave, but he did suffer so during his time in the Labyrinth. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:509:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Adria is wise beyond her years, but I must admit - she frightens me a little. \n \nWell, no matter. If you ever have need to trade in items of sorcery, she maintains a strangely well-stocked hut just across the river. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1396:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Say goodbye", COL_WHITE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1405:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 2, TRUE, "Farnham the Drunk", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1406:23: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 9, TRUE, "Would you like to:", COL_GOLD, FALSE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1407:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:511:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you want to know more about the history of our village, the storyteller Cain knows quite a bit about the past. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:513:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wirt is a rapscallion and a little scoundrel. He was always getting into trouble, and it's no surprise what happened to him. \n \nHe probably went fooling about someplace that he shouldn't have been. I feel sorry for the boy, but I don't abide the company that he keeps. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:515:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 12, TRUE, "Talk to Farnham", COL_BLUE, TRUE); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/stores.cpp:1408:24: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] AddSText(0, 18, TRUE, "Say Goodbye", COL_WHITE, TRUE); ^ { "Pepin is a good man - and certainly the most generous in the village. He is always attending to the needs of others, but trouble of some sort or another does seem to follow him wherever he goes... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:517:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gillian, my Barmaid? If it were not for her sense of duty to her grand-dam, she would have fled from here long ago. \n \nGoodness knows I begged her to leave, telling her that I would watch after the old woman, but she is too sweet and caring to have done so. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:520:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "What ails you, my friend? |", 0, 5, TSFX_HEALER37 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:532:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I have made a very interesting discovery. Unlike us, the creatures in the Labyrinth can heal themselves without the aid of potions or magic. If you hurt one of the monsters, make sure it is dead or it very well may regenerate itself. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:534:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Before it was taken over by, well, whatever lurks below, the Cathedral was a place of great learning. There are many books to be found there. If you find any, you should read them all, for some may hold secrets to the workings of the Labyrinth. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:536:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold knows as much about the art of war as I do about the art of healing. He is a shrewd merchant, but his work is second to none. Oh, I suppose that may be because he is the only blacksmith left here. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:538:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Cain is a true friend and a wise sage. He maintains a vast library and has an innate ability to discern the true nature of many things. If you ever have any questions, he is the person to go to. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:540:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Even my skills have been unable to fully heal Farnham. Oh, I have been able to mend his body, but his mind and spirit are beyond anything I can do. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:542:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "While I use some limited forms of magic to create the potions and elixirs I store here, Adria is a true sorceress. She never seems to sleep, and she always has access to many mystic tomes and artifacts. I believe her hut may be much more than the hovel it appears to be, but I can never seem to get inside the place. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:544:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Poor Wirt. I did all that was possible for the child, but I know he despises that wooden peg that I was forced to attach to his leg. His wounds were hideous. No one - and especially such a young child - should have to suffer the way he did. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:546:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I really don't understand why Ogden stays here in Tristram. He suffers from a slight nervous condition, but he is an intelligent and industrious man who would do very well wherever he went. I suppose it may be the fear of the many murders that happen in the surrounding countryside, or perhaps the wishes of his wife that keep him and his family where they are. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:548:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden's barmaid is a sweet girl. Her grandmother is quite ill, and suffers from delusions. \n \nShe claims that they are visions, but I have no proof of that one way or the other. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:551:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Good day! How may I serve you? |", 0, 5, TSFX_BMAID31 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:562:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "My grandmother had a dream that you would come and talk to me. She has visions, you know and can see into the future. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:564:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The woman at the edge of town is a witch! She seems nice enough, and her name, Adria, is very pleasing to the ear, but I am very afraid of her. \n \nIt would take someone quite brave, like you, to see what she is doing out there. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:566:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Our Blacksmith is a point of pride to the people of Tristram. Not only is he a master craftsman who has won many contests within his guild, but he received praises from our King Leoric himself - may his soul rest in peace. Griswold is also a great hero; just ask Cain. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:568:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Cain has been the storyteller of Tristram for as long as I can remember. He knows so much, and can tell you just about anything about almost everything. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:570:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Farnham is a drunkard who fills his belly with ale and everyone else's ears with nonsense. \n \nI know that both Pepin and Ogden feel sympathy for him, but I get so frustrated watching him slip farther and farther into a befuddled stupor every night. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:572:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Pepin saved my grandmother's life, and I know that I can never repay him for that. His ability to heal any sickness is more powerful than the mightiest sword and more mysterious than any spell you can name. If you ever are in need of healing, Pepin can help you. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:574:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I grew up with Wirt's mother, Canace. Although she was only slightly hurt when those hideous creatures stole him, she never recovered. I think she died of a broken heart. Wirt has become a mean-spirited youngster, looking only to profit from the sweat of others. I know that he suffered and has seen horrors that I cannot even imagine, but some of that darkness hangs over him still. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:576:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden and his wife have taken me and my grandmother into their home and have even let me earn a few gold pieces by working at the inn. I owe so much to them, and hope one day to leave this place and help them start a grand hotel in the east. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:579:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Well, what can I do for ya? |", 0, 5, TSFX_SMITH44 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:593:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If you're looking for a good weapon, let me show this to you. Take your basic blunt weapon, such as a mace. Works like a charm against most of those undying horrors down there, and there's nothing better to shatter skinny little skeletons! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:595:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The axe? Aye, that's a good weapon, balanced against any foe. Look how it cleaves the air, and then imagine a nice fat demon head in its path. Keep in mind, however, that it is slow to swing - but talk about dealing a heavy blow! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:597:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Look at that edge, that balance. A sword in the right hands, and against the right foe, is the master of all weapons. Its keen blade finds little to hack or pierce on the undead, but against a living, breathing enemy, a sword will better slice their flesh! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:599:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Your weapons and armor will show the signs of your struggles against the Darkness. If you bring them to me, with a bit of work and a hot forge, I can restore them to top fighting form. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:601:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "While I have to practically smuggle in the metals and tools I need from caravans that skirt the edges of our damned town, that witch, Adria, always seems to get whatever she needs. If I knew even the smallest bit about how to harness magic as she did, I could make some truly incredible things. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:603:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Gillian is a nice lass. Shame that her gammer is in such poor health or I would arrange to get both of them out of here on one of the trading caravans. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:605:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Sometimes I think that Cain talks too much, but I guess that is his calling in life. If I could bend steel as well as he can bend your ear, I could make a suit of court plate good enough for an Emperor! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:607:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I was with Farnham that night that Lazarus led us into Labyrinth. I never saw the Archbishop again, and I may not have survived if Farnham was not at my side. I fear that the attack left his soul as crippled as, well, another did my leg. I cannot fight this battle for him now, but I would if I could. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:609:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "A good man who puts the needs of others above his own. You won't find anyone left in Tristram - or anywhere else for that matter - who has a bad thing to say about the healer. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:611:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "That lad is going to get himself into serious trouble... or I guess I should say, again. I've tried to interest him in working here and learning an honest trade, but he prefers the high profits of dealing in goods of dubious origin. I cannot hold that against him after what happened to him, but I do wish he would at least be careful. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:613:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The Innkeeper has little business and no real way of turning a profit. He manages to make ends meet by providing food and lodging for those who occasionally drift through the village, but they are as likely to sneak off into the night as they are to pay him. If it weren't for the stores of grains and dried meats he kept in his cellar, why, most of us would have starved during that first year when the entire countryside was overrun by demons. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:616:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Can't a fella drink in peace? |", 0, 5, TSFX_DRUNK27 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:630:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The gal who brings the drinks? Oh, yeah, what a pretty lady. So nice, too. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:632:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Why don't that old crone do somethin' for a change. Sure, sure, she's got stuff, but you listen to me... she's unnatural. I ain't never seen her eat or drink - and you can't trust somebody who doesn't drink at least a little. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:634:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Cain isn't what he says he is. Sure, sure, he talks a good story... some of 'em are real scary or funny... but I think he knows more than he knows he knows. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:636:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Griswold? Good old Griswold. I love him like a brother! We fought together, you know, back when... we... Lazarus... Lazarus... Lazarus!!! |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:638:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hehehe, I like Pepin. He really tries, you know. Listen here, you should make sure you get to know him. Good fella like that with people always wantin' help. Hey, I guess that would be kinda like you, huh hero? I was a hero too... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:640:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wirt is a kid with more problems than even me, and I know all about problems. Listen here - that kid is gotta sweet deal, but he's been there, you know? Lost a leg! Gotta walk around on a piece of wood. So sad, so sad... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:642:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden is the best man in town. I don't think his wife likes me much, but as long as she keeps tappin' kegs, I'll like her just fine. Seems like I been spendin' more time with Ogden than most, but he's so good to me... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:644:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I wanna tell ya sumthin', 'cause I know all about this stuff. It's my specialty. This here is the best... theeeee best! That other ale ain't no good since those stupid dogs... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:646:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "No one ever lis... listens to me. Somewhere - I ain't too sure - but somewhere under the church is a whole pile o' gold. Gleamin' and shinin' and just waitin' for someone to get it. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:648:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I know you gots your own ideas, and I know you're not gonna believe this, but that weapon you got there - it just ain't no good against those big brutes! Oh, I don't care what Griswold says, they can't make anything like they used to in the old days... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:650:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If I was you... and I ain't... but if I was, I'd sell all that stuff you got and get out of here. That boy out there... He's always got somethin good, but you gotta give him some gold or he won't even show you what he's got. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:653:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I sense a soul in search of answers... |", 0, 5, TSFX_WITCH38 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:667:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Wisdom is earned, not given. If you discover a tome of knowledge, devour its words. Should you already have knowledge of the arcane mysteries scribed within a book, remember - that level of mastery can always increase. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:669:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The greatest power is often the shortest lived. You may find ancient words of power written upon scrolls of parchment. The strength of these scrolls lies in the ability of either apprentice or adept to cast them with equal ability. Their weakness is that they must first be read aloud and can never be kept at the ready in your mind. Know also that these scrolls can be read but once, so use them with care. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:671:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Though the heat of the sun is beyond measure, the mere flame of a candle is of greater danger. No energies, no matter how great, can be used without the proper focus. For many spells, ensorcelled Staves may be charged with magical energies many times over. I have the ability to restore their power - but know that nothing is done without a price. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:673:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The sum of our knowledge is in the sum of its people. Should you find a book or scroll that you cannot decipher, do not hesitate to bring it to me. If I can make sense of it I will share what I find. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:675:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "To a man who only knows Iron, there is no greater magic than Steel. The blacksmith Griswold is more of a sorcerer than he knows. His ability to meld fire and metal is unequaled in this land. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:677:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Corruption has the strength of deceit, but innocence holds the power of purity. The young woman Gillian has a pure heart, placing the needs of her matriarch over her own. She fears me, but it is only because she does not understand me. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:679:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "A chest opened in darkness holds no greater treasure than when it is opened in the light. The storyteller Cain is an enigma, but only to those who do not look. His knowledge of what lies beneath the cathedral is far greater than even he allows himself to realize. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:681:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The higher you place your faith in one man, the farther it has to fall. Farnham has lost his soul, but not to any demon. It was lost when he saw his fellow townspeople betrayed by the Archbishop Lazarus. He has knowledge to be gleaned, but you must separate fact from fantasy. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:683:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The hand, the heart and the mind can perform miracles when they are in perfect harmony. The healer Pepin sees into the body in a way that even I cannot. His ability to restore the sick and injured is magnified by his understanding of the creation of elixirs and potions. He is as great an ally as you have in Tristram. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:685:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "There is much about the future we cannot see, but when it comes it will be the children who wield it. The boy Wirt has a blackness upon his soul, but he poses no threat to the town or its people. His secretive dealings with the urchins and unspoken guilds of nearby towns gain him access to many devices that cannot be easily found in Tristram. While his methods may be reproachful, Wirt can provide assistance for your battle against the encroaching Darkness. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:687:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Earthen walls and thatched canopy do not a home create. The innkeeper Ogden serves more of a purpose in this town than many understand. He provides shelter for Gillian and her matriarch, maintains what life Farnham has left to him, and provides an anchor for all who are left in the town to what Tristram once was. His tavern, and the simple pleasures that can still be found there, provide a glimpse of a life that the people here remember. It is that memory that continues to feed their hopes for your success. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:690:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Pssst... over here... |", 0, 5, TSFX_PEGBOY32 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:715:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Not everyone in Tristram has a use - or a market - for everything you will find in the labyrinth. Not even me, as hard as that is to believe. \n \nSometimes, only you will be able to find a purpose for some things. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:717:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Don't trust everything the drunk says. Too many ales have fogged his vision and his good sense. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:719:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "In case you haven't noticed, I don't buy anything from Tristram. I am an importer of quality goods. If you want to peddle junk, you'll have to see Griswold, Pepin or that witch, Adria. I'm sure that they will snap up whatever you can bring them... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:721:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I guess I owe the blacksmith my life - what there is of it. Sure, Griswold offered me an apprenticeship at the smithy, and he is a nice enough guy, but I'll never get enough money to... well, let's just say that I have definite plans that require a large amount of gold. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:723:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "If I were a few years older, I would shower her with whatever riches I could muster, and let me assure you I can get my hands on some very nice stuff. Gillian is a beautiful girl who should get out of Tristram as soon as it is safe. Hmmm... maybe I'll take her with me when I go... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:725:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Cain knows too much. He scares the life out of me - even more than that woman across the river. He keeps telling me about how lucky I am to be alive, and how my story is foretold in legend. I think he's off his crock. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:727:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Farnham - now there is a man with serious problems, and I know all about how serious problems can be. He trusted too much in the integrity of one man, and Lazarus led him into the very jaws of death. Oh, I know what it's like down there, so don't even start telling me about your plans to destroy the evil that dwells in that Labyrinth. Just watch your legs... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:729:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "As long as you don't need anything reattached, old Pepin is as good as they come. \n \nIf I'd have had some of those potions he brews, I might still have my leg... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:731:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Adria truly bothers me. Sure, Cain is creepy in what he can tell you about the past, but that witch can see into your past. She always has some way to get whatever she needs, too. Adria gets her hands on more merchandise than I've seen pass through the gates of the King's Bazaar during High Festival. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:733:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Ogden is a fool for staying here. I could get him out of town for a very reasonable price, but he insists on trying to make a go of it with that stupid tavern. I guess at the least he gives Gillian a place to work, and his wife Garda does make a superb Shepherd's pie... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:735:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:737:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:739:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:741:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:743:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:745:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:747:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:749:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:751:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Beyond the Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to steal the treasures secured within this room. So speaks the Lord of Terror, and so it is written. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:753:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "...and so, locked beyond the Gateway of Blood and past the Hall of Fire, Valor awaits for the Hero of Light to awaken... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:755:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "I can see what you see not.\nVision milky then eyes rot.\nWhen you turn they will be gone,\nWhispering their hidden song.\nThen you see what cannot be,\nShadows move where light should be.\nOut of darkness, out of mind,\nCast down into the Halls of the Blind. |\n", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:757:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "The armories of Hell are home to the Warlord of Blood. In his wake lay the mutilated bodies of thousands. Angels and man alike have been cut down to fulfill his endless sacrifices to the Dark ones who scream for one thing - blood. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:760:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " |", 0, 5, TSFX_COW1 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:761:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { " |", 0, 5, TSFX_COW2 }, ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:773:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. There is a war that rages on even now, beyond the fields that we know - between the utopian kingdoms of the High Heavens and the chaotic pits of the Burning Hells. This war is known as the Great Conflict, and it has raged and burned longer than any of the stars in the sky. Neither side ever gains sway for long as the forces of Light and Darkness constantly vie for control over all creation. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:775:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. When the Eternal Conflict between the High Heavens and the Burning Hells falls upon mortal soil, it is called the Sin War. Angels and Demons walk amongst humanity in disguise, fighting in secret, away from the prying eyes of mortals. Some daring, powerful mortals have even allied themselves with either side, and helped to dictate the course of the Sin War. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:777:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Take heed and bear witness to the truths that lie herein, for they are the last legacy of the Horadrim. Nearly three hundred years ago, it came to be known that the Three Prime Evils of the Burning Hells had mysteriously come to our world. The Three Brothers ravaged the lands of the east for decades, while humanity was left trembling in their wake. Our Order - the Horadrim - was founded by a group of secretive magi to hunt down and capture the Three Evils once and for all.\n \nThe original Horadrim captured two of the Three within powerful artifacts known as Soulstones and buried them deep beneath the desolate eastern sands. The third Evil escaped capture and fled to the west with many of the Horadrim in pursuit. The Third Evil - known as Diablo, the Lord of Terror - was eventually captured, his essence set in a Soulstone and buried within this Labyrinth.\n \nBe warned that the soulstone must be kept from discovery by those not of the faith. If Diablo were to be released, he would seek a body that is easily controlled as he would be very weak - perhaps that of an old man or a child. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:779:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "So it came to be that there was a great revolution within the Burning Hells known as The Dark Exile. The Lesser Evils overthrew the Three Prime Evils and banished their spirit forms to the mortal realm. The demons Belial (the Lord of Lies) and Azmodan (the Lord of Sin) fought to claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between the factions of Belial and Azmodan while the forces of the High Heavens continually battered upon the very Gates of Hell. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:781:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Many demons traveled to the mortal realm in search of the Three Brothers. These demons were followed to the mortal plane by Angels who hunted them throughout the vast cities of the East. The Angels allied themselves with a secretive Order of mortal magi named the Horadrim, who quickly became adept at hunting demons. They also made many dark enemies in the underworlds. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:783:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "So it came to be that the Three Prime Evils were banished in spirit form to the mortal realm and after sewing chaos across the East for decades, they were hunted down by the cursed Order of the mortal Horadrim. The Horadrim used artifacts called Soulstones to contain the essence of Mephisto, the Lord of Hatred and his brother Baal, the Lord of Destruction. The youngest brother - Diablo, the Lord of Terror - escaped to the west.\n \nEventually the Horadrim captured Diablo within a Soulstone as well, and buried him under an ancient, forgotten Cathedral. There, the Lord of Terror sleeps and awaits the time of his rebirth. Know ye that he will seek a body of youth and power to possess - one that is innocent and easily controlled. He will then arise to free his Brothers and once more fan the flames of the Sin War... |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:785:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "All praises to Diablo - Lord of Terror and Survivor of The Dark Exile. When he awakened from his long slumber, my Lord and Master spoke to me of secrets that few mortals know. He told me the kingdoms of the High Heavens and the pits of the Burning Hells engage in an eternal war. He revealed the powers that have brought this discord to the realms of man. My lord has named the battle for this world and all who exist here the Sin War. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:787:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Glory and Approbation to Diablo - Lord of Terror and Leader of the Three. My Lord spoke to me of his two Brothers, Mephisto and Baal, who were banished to this world long ago. My Lord wishes to bide his time and harness his awesome power so that he may free his captive brothers from their tombs beneath the sands of the east. Once my Lord releases his Brothers, the Sin War will once again know the fury of the Three. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:789:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Hail and Sacrifice to Diablo - Lord of Terror and Destroyer of Souls. When I awoke my Master from his sleep, he attempted to possess a mortal's form. Diablo attempted to claim the body of King Leoric, but my Master was too weak from his imprisonment. My Lord required a simple and innocent anchor to this world, and so found the boy Albrecht to be perfect for the task. While the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son Albrecht and brought him before my Master. I now await Diablo's call and pray that I will be rewarded when he at last emerges as the Lord of this world. |", ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/textdat.cpp:792:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] { "Thank goodness you've returned!\nMuch has changed since you lived here, my friend. All was peaceful until the dark riders came and destroyed our village. Many were cut down where they stood, and those who took up arms were slain or dragged away to become slaves - or worse. The church at the edge of town has been desecrated and is being used for dark rituals. The screams that echo in the night are inhuman, but some of our townsfolk may yet survive. Follow the path that lies between my tavern and the blacksmith shop to find the church and save who you can. \n \nPerhaps I can tell you more if we speak again. Good luck.|", ^ 259 warnings generated. [ 63%] Building CXX object CMakeFiles/devilution.dir/Source/trigs.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:214:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\Smith\\SmithN.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:231:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\TwnF\\TwnFN.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:247:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\Butch\\Deadguy.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:263:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\Witch.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:279:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\TownWmn1\\WmnN.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:296:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\TownBoy\\PegKid1.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:312:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\Healer\\Healer.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:328:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\Strytell\\Strytell.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:344:45: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] towner[numtowners]._tNData = LoadFileInMem("Towners\\Drunk\\TwnDrunk.CEL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/towners.cpp:361:27: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pCowCels = LoadFileInMem("Towners\\Animals\\Cow.CEL", NULL); ^ [ 64%] Building CXX object CMakeFiles/devilution.dir/Source/wave.cpp.o /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/town.cpp:99:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] P3Tiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/town.cpp:100:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSector = LoadFileInMem("Levels\\TownData\\Sector1s.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/town.cpp:103:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSector = LoadFileInMem("Levels\\TownData\\Sector2s.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/town.cpp:106:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSector = LoadFileInMem("Levels\\TownData\\Sector3s.DUN", NULL); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/town.cpp:109:26: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] pSector = LoadFileInMem("Levels\\TownData\\Sector4s.DUN", NULL); ^ 5 warnings generated. 10 warnings generated. 86 warnings generated. In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/wave.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:25:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/wave.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/wave.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:35:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/wave.cpp" ^ In file included from /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/wave.cpp:7: /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../3rdParty/Storm/Source/storm.h:41:4: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings] ErrSdl(); ^ /opt/work/games/devilutionx/work/devilutionX-1.1.0/Source/../defs.h:194:54: note: expanded from macro 'ErrSdl' #define ErrSdl() ErrDlg("SDL Error", SDL_GetError(), __FILE__, __LINE__) ^ :1:18: note: expanded from here #define __FILE__ "Source/wave.cpp" ^ 3 warnings generated. [ 65%] Linking CXX static library libdevilution.a [ 65%] Built target devilution Scanning dependencies of target devilutionx [ 66%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/devices/kbcontroller.cpp.o [ 66%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/controller.cpp.o [ 67%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dx.cpp.o [ 67%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/controller_motion.cpp.o [ 68%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/devices/game_controller.cpp.o [ 69%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/game_controls.cpp.o [ 69%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/menu_controls.cpp.o [ 70%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/devices/joystick.cpp.o [ 71%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/modifier_hints.cpp.o [ 71%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/touch.cpp.o [ 72%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/controls/plrctrls.cpp.o [ 73%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/display.cpp.o [ 74%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/miniwin/misc_msg.cpp.o [ 75%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/thread.cpp.o [ 75%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/sound.cpp.o [ 76%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/soundsample.cpp.o [ 77%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/storm/storm.cpp.o [ 77%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/storm/storm_net.cpp.o [ 78%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/abstract_net.cpp.o [ 79%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/loopback.cpp.o [ 79%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/packet.cpp.o [ 80%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/base.cpp.o [ 81%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/frame_queue.cpp.o [ 82%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/cdwrap.cpp.o [ 82%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/art_draw.cpp.o [ 83%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/errorart.cpp.o [ 84%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/art.cpp.o [ 84%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/button.cpp.o [ 85%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/credits.cpp.o [ 86%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/credits_lines.cpp.o [ 86%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/diabloui.cpp.o [ 87%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/dialogs.cpp.o [ 88%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/fonts.cpp.o [ 89%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/mainmenu.cpp.o [ 89%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/progress.cpp.o [ 90%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/scrollbar.cpp.o [ 91%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/selconn.cpp.o [ 91%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/selgame.cpp.o [ 92%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/selhero.cpp.o [ 93%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/selyesno.cpp.o [ 93%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/selok.cpp.o [ 94%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/text_draw.cpp.o [ 95%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/text.cpp.o [ 96%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/title.cpp.o [ 96%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/DiabloUI/ttf_render_wrapped.cpp.o [ 97%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/main.cpp.o [ 98%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/tcp_client.cpp.o [ 98%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/tcp_server.cpp.o [ 99%] Building CXX object CMakeFiles/devilutionx.dir/SourceX/dvlnet/udp_p2p.cpp.o Copying OS X content devilutionx.app/Contents/Resources/AppIcon.icns Copying OS X content devilutionx.app/Contents/Resources/CharisSILB.ttf [100%] Linking CXX executable devilutionx.app/Contents/MacOS/devilutionx [100%] Built target devilutionx *** Please use pkgtools/verifypc to sanity check dependencies.